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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_waveNEEK013 | ||||||||
| 18 | 8 | 6 | +10 | 112, better than 99% at Level 8 | 1.81, better than 99% at Level 8 | |||
| 16 | 8 | 6 | +8 | 117, better than 99% at Level 10 | 1.58, better than 99% at Level 10 | |||
| 15 | 6 | 4 | +9 | 97, better than 95% at Level 9 | 1.48, better than 99% at Level 9 | |||
| 12 | 6 | 4 | +6 | 91, better than 90% at Level 8 | 1.24, better than 92% at Level 8 | |||
| 9 | 6 | 2 | +3 | 52, better than 1% at Level 6 | 1.15, better than 89% at Level 6 | |||
| team_ULAAT2 | ||||||||
| 12 | 12 | 0 | 0 | 78, better than 33% at Level 10 | 0.99, better than 29% at Level 10 | |||
| 6 | 13 | 1 | -7 | 49, better than 1% at Level 7 | 0.48, better than 1% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_waveNEEK013 | |||
| 74, better than 59% at Level 8 | 0, better than 1% at Level 8 | 3 | |
| 38, better than 22% at Level 10 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 15 |
| 1 |
| -8 |
| 63, better than 2% at Level 9 |
| 0.43, better than 1% at Level 9 |
| 5 | 15 | 4 | -10 | 44, better than 1% at Level 10 | 0.36, better than 1% at Level 10 |
| 4 | 14 | 2 | -10 | 54, better than 1% at Level 7 | 0.32, better than 1% at Level 7 |
| 8 |
| 73, better than 54% at Level 9 | 1, better than 15% at Level 9 | 8 |
| 127, better than 91% at Level 8 | 1, better than 18% at Level 8 | 8 |
| 82, better than 73% at Level 6 | 1, better than 23% at Level 6 | 4 |
| team_ULAAT2 | |||
|---|---|---|---|
| 0, better than 1% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 0, better than 1% at Level 7 | 3, better than 40% at Level 7 | 4 | |
| 2, better than 6% at Level 9 | 3, better than 32% at Level 9 | 5 | |
| 4, better than 6% at Level 10 | 13, better than 99% at Level 10 | 10 | |
| 52, better than 45% at Level 7 | 1, better than 20% at Level 7 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.