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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Kuurau13 | ||||||||
| 20 | 16 | 6 | +4 | 77, better than 43% at Level 5 | 1.28, better than 97% at Level 5 | |||
| 21 | 16 | 6 | +5 | 92, better than 93% at Level 5 | 1.25, better than 96% at Level 5 | |||
| 22 | 19 | 6 | +3 | 103, better than 99% at Level 5 | 1.23, better than 96% at Level 5 | |||
| 20 | 16 | 7 | +4 | 88, better than 88% at Level 5 | 1.19, better than 95% at Level 5 | |||
| 6 | 17 | 6 | -11 | 38, better than 1% at Level 5 | 0.47, better than 1% at Level 5 | |||
| team_ssa_ss11 | ||||||||
| m3zu3–Steam profile of m3zu3 (opens in a new tab) | 22 | 19 | 5 | +3 | 95 | 1.37 | ||
| 21 | 18 | 3 | +3 | 88 | 1.20 | |||
| 16 | 15 | 7 | +1 | 81 | ||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Kuurau13 | |||
| 96, better than 60% at Level 5 | 1, better than 22% at Level 5 | 3 | |
| 25, better than 24% at Level 5 | 3, better than 35% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0.98, better than 48% at Level 5 |
| 13 | 17 | 6 | -4 | 64, better than 4% at Level 5 | 0.72, better than 3% at Level 5 |
| 12 | 20 | 8 | -8 | 59, better than 2% at Level 6 | 0.65, better than 1% at Level 6 |
| 11 |
| 0, better than 1% at Level 5 | 11, better than 85% at Level 5 | 10 |
| 90, better than 57% at Level 5 | 13, better than 92% at Level 5 | 16 |
| 47, better than 35% at Level 5 | 9, better than 75% at Level 5 | 7 |
| team_ssa_ss11 | |||
|---|---|---|---|
| m3zu3–Steam profile of m3zu3 (opens in a new tab) | 3 | 5 | 6 |
| 206 | 0 | 1 | |
| 176, better than 91% at Level 5 | 5, better than 48% at Level 5 | 15 | |
| 185, better than 92% at Level 5 | 19, better than 99% at Level 5 | 20 | |
| 0, better than 1% at Level 6 | 9, better than 72% at Level 6 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.