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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_dn1lo13 | ||||||||
| 21 | 9 | 5 | +12 | 110, better than 97% at Level 9 | 1.66, better than 98% at Level 9 | |||
| 18 | 11 | 1 | +7 | 84, better than 64% at Level 9 | 1.29, better than 95% at Level 9 | |||
| 18 | 12 | 4 | +6 | 97, better than 95% at Level 9 | 1.28, better than 95% at Level 9 | |||
| 16 | 11 | 5 | +5 | 96, better than 95% at Level 9 | 1.23, better than 93% at Level 9 | |||
| 5 | 14 | 5 | -9 | 45, better than 1% at Level 9 | 0.44, better than 1% at Level 9 | |||
| team_MMMeF6 | ||||||||
| 12 | 15 | 1 | -3 | 71, better than 7% at Level 10 | 0.94, better than 15% at Level 10 | |||
| 12 | 16 | 2 | -4 | 55, better than 1% at Level 9 | 0.75, better than 1% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_dn1lo13 | |||
| 36, better than 19% at Level 9 | 5, better than 39% at Level 9 | 8 | |
| 61, better than 32% at Level 9 | 3, better than 24% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 16 |
| 3 |
| -5 |
| 69, better than 4% at Level 9 |
| 0.73, better than 1% at Level 9 |
| 11 | 16 | 9 | -5 | 79, better than 42% at Level 9 | 0.73, better than 1% at Level 9 |
| 10 | 15 | 5 | -5 | 68, better than 4% at Level 9 | 0.73, better than 1% at Level 9 |
| 6 |
| 34, better than 18% at Level 9 | 5, better than 39% at Level 9 | 10 |
| 127, better than 74% at Level 9 | 3, better than 24% at Level 9 | 7 |
| 42, better than 21% at Level 9 | 12, better than 89% at Level 9 | 13 |
| team_MMMeF6 | |||
|---|---|---|---|
| 34, better than 15% at Level 10 | 7, better than 52% at Level 10 | 5 | |
| 16, better than 11% at Level 9 | 8, better than 64% at Level 9 | 6 | |
| 57, better than 29% at Level 9 | 3, better than 24% at Level 9 | 9 | |
| 308, better than 99% at Level 9 | 5, better than 39% at Level 9 | 9 | |
| 6, better than 7% at Level 9 | 0, better than 1% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.