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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sBarslan-13 | ||||||||
| 23 | 10 | 3 | +13 | 131, better than 99% at Level 7 | 1.72, better than 99% at Level 7 | |||
| 15 | 8 | 4 | +7 | 68, better than 5% at Level 7 | 1.38, better than 98% at Level 7 | |||
| 15 | 14 | 5 | +1 | 105, better than 99% at Level 6 | 1.07, better than 70% at Level 6 | |||
| 10 | 9 | 6 | +1 | 69, better than 11% at Level 5 | 1.00, better than 56% at Level 5 | |||
| 10 | 10 | 3 | 0 | 61, better than 3% at Level 5 | 0.96, better than 39% at Level 5 | |||
| team_ZaiiKoo_5 | ||||||||
| 14 | 14 | 5 | 0 | 79 | 1.09 | |||
| 15 | 15 | 2 | 0 | 86, better than 74% at Level 6 | 0.99, better than 44% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sBarslan-13 | |||
| 49, better than 34% at Level 7 | 2, better than 24% at Level 7 | 9 | |
| 112, better than 77% at Level 7 | 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 14 |
| 5 |
| -6 |
| 52, better than 1% at Level 7 |
| 0.59, better than 1% at Level 7 |
| 7 | 15 | 5 | -8 | 70, better than 12% at Level 5 | 0.49, better than 1% at Level 5 |
| 7 | 15 | 4 | -8 | 54, better than 1% at Level 5 | 0.46, better than 1% at Level 5 |
| 21 |
| 182, better than 98% at Level 6 | 2, better than 27% at Level 6 | 7 |
| 128, better than 90% at Level 5 | 1, better than 23% at Level 5 | 6 |
| 4, better than 16% at Level 5 | 6, better than 66% at Level 5 | 11 |
| team_ZaiiKoo_5 | |||
|---|---|---|---|
| 6 | 3 | 3 | |
| 88, better than 66% at Level 6 | 0, better than 1% at Level 6 | 5 | |
| 215, better than 99% at Level 7 | 5, better than 49% at Level 7 | 7 | |
| 37, better than 34% at Level 5 | 2, better than 30% at Level 5 | 5 | |
| 99, better than 77% at Level 5 | 3, better than 39% at Level 5 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.