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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_quadrophonic13 | ||||||||
| AdrNikov–Steam profile of AdrNikov (opens in a new tab) | 21 | 9 | 1 | +12 | 118 | 1.92 | ||
| 17 | 8 | 7 | +9 | 124, better than 99% at Level 2 | 1.60, better than 99% at Level 2 | |||
| 16 | 9 | 3 | +7 | 114, better than 99% at Level 2 | 1.49, better than 99% at Level 2 | |||
| 12 | 6 | 8 | +6 | 97 | 1.43 | |||
| 4 | 11 | 4 | -7 | 26, better than 1% at Level 1 | 0.44, better than 2% at Level 1 | |||
| team_roxson352 | ||||||||
| 12 | 7 | 1 | +5 | 69, better than 51% at Level 2 | 1.38, better than 99% at Level 2 | |||
| kayatasLevel 1Steam profile of kayatas (opens in a new tab) | 8 | 13 | 5 | -5 | 73, better than 71% at Level 1 | 0.63, better than 15% at Level 1 | ||
| TeoR97 | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_quadrophonic13 | |||
| AdrNikov–Steam profile of AdrNikov (opens in a new tab) | 13 | 0 | 1 |
| 43, better than 57% at Level 2 | 2, better than 48% at Level 2 | 8 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 14 |
| 3 |
| -7 |
| 41 |
| 0.52 |
| roxson35–Steam profile of roxson35 (opens in a new tab) | 6 | 15 | 3 | -9 | 57 | 0.41 |
|---|
| 4 | 15 | 4 | -11 | 54 | 0.26 |
| 52, better than 64% at Level 2 |
| 3, better than 60% at Level 2 |
| 5 |
| 224 | 2 | 3 |
| 90, better than 91% at Level 1 | 0, better than 1% at Level 1 | 0 |
| team_roxson352 | |||
|---|---|---|---|
| 24, better than 41% at Level 2 | 1, better than 37% at Level 2 | 2 | |
| kayatasLevel 1Steam profile of kayatas (opens in a new tab) | 0, better than 1% at Level 1 | 0, better than 1% at Level 1 | 0 |
| TeoR97–Steam profile of TeoR97 (opens in a new tab) | 0 | 0 | 1 |
| roxson35–Steam profile of roxson35 (opens in a new tab) | 0 | 5 | 5 |
| 77 | 2 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.