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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_--T0KY0--9 | ||||||||
| 18 | 16 | 3 | +2 | 76, better than 29% at Level 6 | 1.17, better than 89% at Level 6 | |||
| 16 | 18 | 6 | -2 | 84, better than 64% at Level 8 | 0.89, better than 12% at Level 8 | |||
| 16 | 21 | 4 | -5 | 91, better than 92% at Level 5 | 0.80, better than 6% at Level 5 | |||
| 13 | 19 | 4 | -6 | 70, better than 20% at Level 4 | 0.68, better than 1% at Level 4 | |||
| 10 | 19 | 3 | -9 | 59, better than 2% at Level 5 | 0.54, better than 1% at Level 5 | |||
| team_G_babyGOAT13 | ||||||||
| 26 | 11 | 4 | +15 | 112, better than 99% at Level 5 | 1.82, better than 99% at Level 5 | |||
| 23 | 14 | 4 | +9 | 84, better than 65% at Level 8 | 1.38, better than 98% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_--T0KY0--9 | |||
| 156, better than 87% at Level 6 | 21, better than 99% at Level 6 | 20 | |
| 90, better than 48% at Level 8 | 10, better than 77% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 14 |
| 10 |
| +2 |
| 93, better than 91% at Level 7 |
| 1.04, better than 55% at Level 7 |
| 15 | 17 | 7 | -2 | 71, better than 10% at Level 6 | 0.91, better than 22% at Level 6 |
| 13 | 17 | 6 | -4 | 79, better than 63% at Level 4 | 0.79, better than 6% at Level 4 |
| 9 |
| 130, better than 81% at Level 5 | 10, better than 85% at Level 5 | 7 |
| 127, better than 85% at Level 4 | 0, better than 1% at Level 4 | 1 |
| 52, better than 40% at Level 5 | 2, better than 29% at Level 5 | 5 |
| team_G_babyGOAT13 | |||
|---|---|---|---|
| 145, better than 86% at Level 5 | 1, better than 23% at Level 5 | 4 | |
| 0, better than 1% at Level 8 | 4, better than 33% at Level 8 | 9 | |
| 27, better than 20% at Level 7 | 3, better than 29% at Level 7 | 8 | |
| 5, better than 14% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 12, better than 26% at Level 4 | 3, better than 43% at Level 4 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.