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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SAVAGEEEj66613 | ||||||||
| 20 | 17 | 6 | +3 | 93 | 1.29 | |||
| tahaoneshotLevel 8Steam profile of tahaoneshot (opens in a new tab) | 16 | 13 | 3 | +3 | 74, better than 19% at Level 8 | 1.07, better than 69% at Level 8 | ||
| 16 | 13 | 5 | +3 | 80, better than 56% at Level 9 | 1.07, better than 70% at Level 9 | |||
| 17 | 14 | 4 | +3 | 63, better than 1% at Level 10 | 1.05, better than 48% at Level 10 | |||
| 13 | 14 | 8 | -1 | 85, better than 69% at Level 10 | 0.92, better than 13% at Level 10 | |||
| team_On1y-9 | ||||||||
| 17 | 15 | 3 | +2 | 76, better than 29% at Level 8 | 1.14, better than 81% at Level 8 | |||
| 17 | 15 | 4 | +2 | 80 | 1.12 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SAVAGEEEj66613 | |||
| 81 | 10 | 12 | |
| tahaoneshotLevel 8Steam profile of tahaoneshot (opens in a new tab) | 14, better than 12% at Level 8 | 10, better than 77% at Level 8 | 15 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 17 |
| 1 |
| -2 |
| 74, better than 21% at Level 10 |
| 0.99, better than 30% at Level 10 |
| 13 | 16 | 3 | -3 | 64, better than 1% at Level 10 | 0.74, better than 1% at Level 10 |
| 9 | 19 | 5 | -10 | 63, better than 1% at Level 10 | 0.51, better than 1% at Level 10 |
| 28, better than 14% at Level 9 |
| 17, better than 97% at Level 9 |
| 12 |
| 29, better than 12% at Level 10 | 5, better than 33% at Level 10 | 11 |
| 120, better than 57% at Level 10 | 0, better than 1% at Level 10 | 0 |
| team_On1y-9 | |||
|---|---|---|---|
| 180, better than 90% at Level 8 | 5, better than 40% at Level 8 | 10 | |
| 116 | 15 | 18 | |
| 55, better than 22% at Level 10 | 6, better than 41% at Level 10 | 6 | |
| 28, better than 12% at Level 10 | 9, better than 64% at Level 10 | 13 | |
| 2, better than 5% at Level 10 | 0, better than 1% at Level 10 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.