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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_avantgarde13 | ||||||||
| 20 | 11 | 3 | +9 | 102, better than 98% at Level 7 | 1.44, better than 99% at Level 7 | |||
| 16 | 13 | 6 | +3 | 95, better than 92% at Level 10 | 1.36, better than 96% at Level 10 | |||
| 15 | 9 | 2 | +6 | 72, better than 9% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 10 | 13 | 4 | -3 | 58 | 0.85 | |||
| 13 | 15 | 8 | -2 | 85, better than 81% at Level 4 | 0.77, better than 5% at Level 4 | |||
| team__dEG06 | ||||||||
| 20 | 16 | 5 | +4 | 109, better than 97% at Level 9 | 1.28, better than 95% at Level 9 | |||
| 14 | 15 | 6 | -1 | 83, better than 55% at Level 7 | 1.09, better than 69% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_avantgarde13 | |||
| 160, better than 93% at Level 7 | 4, better than 41% at Level 7 | 6 | |
| 52, better than 24% at Level 10 | 9, better than 74% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 13 |
| 5 |
| -1 |
| 77, better than 34% at Level 9 |
| 0.94, better than 20% at Level 9 |
| 8 | 16 | 3 | -8 | 52, better than 1% at Level 5 | 0.51, better than 1% at Level 5 |
| 7 | 15 | 3 | -8 | 45, better than 1% at Level 5 | 0.51, better than 1% at Level 5 |
| 10 |
| 52, better than 28% at Level 9 | 5, better than 43% at Level 9 | 6 |
| 35 | 0 | 0 |
| 9, better than 25% at Level 4 | 15, better than 99% at Level 4 | 13 |
| team__dEG06 | |||
|---|---|---|---|
| 100, better than 59% at Level 9 | 4, better than 34% at Level 9 | 9 | |
| 11, better than 14% at Level 7 | 3, better than 33% at Level 7 | 7 | |
| 99, better than 58% at Level 9 | 3, better than 26% at Level 9 | 8 | |
| 62, better than 51% at Level 5 | 9, better than 86% at Level 5 | 14 | |
| 0, better than 1% at Level 5 | 2, better than 31% at Level 5 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.