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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_HK0613 | ||||||||
| 22 | 17 | 8 | +5 | 118, better than 98% at Level 9 | 1.34, better than 96% at Level 9 | |||
| 20 | 18 | 4 | +2 | 89, better than 83% at Level 10 | 1.07, better than 58% at Level 10 | |||
| 14 | 14 | 4 | 0 | 66, better than 4% at Level 8 | 0.93, better than 20% at Level 8 | |||
| 15 | 17 | 7 | -2 | 75, better than 21% at Level 8 | 0.91, better than 16% at Level 8 | |||
| 12 | 16 | 5 | -4 | 59, better than 1% at Level 7 | 0.73, better than 3% at Level 7 | |||
| team_Dequesne9 | ||||||||
| 21 | 15 | 3 | +6 | 98, better than 96% at Level 9 | 1.32, better than 95% at Level 9 | |||
| 19 | 17 | 3 | +2 | 80, better than 44% at Level 9 | 1.07, better than 57% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_HK0613 | |||
| 221, better than 96% at Level 9 | 7, better than 52% at Level 9 | 12 | |
| 153, better than 74% at Level 10 | 14, better than 91% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 19 |
| 7 |
| -4 |
| 79, better than 40% at Level 9 |
| 0.92, better than 15% at Level 9 |
| 14 | 15 | 10 | -1 | 89, better than 83% at Level 7 | 0.84, better than 5% at Level 7 |
| 12 | 19 | 6 | -7 | 67, better than 4% at Level 7 | 0.67, better than 1% at Level 7 |
| 14 |
| 56, better than 29% at Level 8 | 6, better than 48% at Level 8 | 15 |
| 74, better than 39% at Level 8 | 14, better than 93% at Level 8 | 16 |
| 70, better than 41% at Level 7 | 7, better than 60% at Level 7 | 11 |
| team_Dequesne9 | |||
|---|---|---|---|
| 67, better than 31% at Level 9 | 13, better than 89% at Level 9 | 10 | |
| 87, better than 42% at Level 9 | 2, better than 18% at Level 9 | 5 | |
| 8, better than 8% at Level 9 | 3, better than 23% at Level 9 | 5 | |
| 91, better than 53% at Level 7 | 10, better than 80% at Level 7 | 13 | |
| 0, better than 1% at Level 7 | 11, better than 85% at Level 7 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.