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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_zxcqraze6 | ||||||||
| 18 | 14 | 2 | +4 | 85 | 1.25 | |||
| 12 | 17 | 3 | -5 | 68 | 0.77 | |||
| 10 | 15 | 1 | -5 | 69 | 0.70 | |||
| 10 | 17 | 4 | -7 | 78 | 0.59 | |||
| Naeber111–Steam profile of Naeber111 (opens in a new tab) | 7 | 18 | 1 | -11 | 51 | 0.35 | ||
| team_Mamb1k13 | ||||||||
| 23 | 12 | 5 | +11 | 114, better than 99% at Level 10 | 1.74, better than 99% at Level 10 | |||
| _Daruma_Level 10Steam profile of _Daruma_ (opens in a new tab) | 20 | 11 | 3 | +9 | 112, better than 99% at Level 10 | 1.50, better than 99% at Level 10 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_zxcqraze6 | |||
| 44 | 5 | 4 | |
| 34 | 2 | 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 12 |
| 8 |
| +1 |
| 90, better than 82% at Level 10 |
| 1.06, better than 51% at Level 10 |
| 13 | 10 | 5 | +3 | 74, better than 19% at Level 10 | 1.05, better than 49% at Level 10 |
| 12 | 12 | 3 | 0 | 59 | 0.95 |
| 0 |
| 11 |
| 17 |
| 11 | 4 | 4 |
| Naeber111–Steam profile of Naeber111 (opens in a new tab) | 44 | 8 | 12 |
|---|
| team_Mamb1k13 | |||
|---|---|---|---|
| 114, better than 63% at Level 10 | 2, better than 17% at Level 10 | 3 | |
| _Daruma_Level 10Steam profile of _Daruma_ (opens in a new tab) | 100, better than 54% at Level 10 | 3, better than 23% at Level 10 | 4 |
| 60, better than 28% at Level 10 | 0, better than 1% at Level 10 | 3 | |
| 12, better than 8% at Level 10 | 7, better than 57% at Level 10 | 9 | |
| 2 | 2 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.