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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ducodiki16 | ||||||||
| 32 | 26 | 9 | +6 | 114, better than 99% at Level 6 | 1.48, better than 99% at Level 6 | |||
| 22 | 18 | 5 | +4 | 70, better than 6% at Level 8 | 1.09, better than 75% at Level 8 | |||
| 21 | 19 | 4 | +2 | 83, better than 54% at Level 7 | 1.06, better than 58% at Level 7 | |||
| 16 | 18 | 2 | -2 | 50 | 0.87 | |||
| 16 | 22 | 12 | -6 | 76, better than 28% at Level 7 | 0.78, better than 4% at Level 7 | |||
| team_Schubeeeert14 | ||||||||
| 33 | 22 | 6 | +11 | 113, better than 99% at Level 8 | 1.54, better than 99% at Level 8 | |||
| 22 | 21 | 3 | +1 | 77, better than 43% at Level 5 | 1.05, better than 70% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ducodiki16 | |||
| 16, better than 16% at Level 6 | 4, better than 31% at Level 6 | 13 | |
| 81, better than 30% at Level 8 | 3, better than 20% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 19 |
| 7 |
| -3 |
| 64, better than 4% at Level 5 |
| 0.82, better than 8% at Level 5 |
| 17 | 23 | 9 | -6 | 76, better than 28% at Level 7 | 0.74, better than 3% at Level 7 |
| 15 | 24 | 3 | -9 | 44, better than 1% at Level 6 | 0.64, better than 1% at Level 6 |
| 13 |
| 176, better than 73% at Level 7 | 10, better than 58% at Level 7 | 26 |
| 36 | 3 | 5 |
| 314, better than 97% at Level 7 | 6, better than 37% at Level 7 | 9 |
| team_Schubeeeert14 | |||
|---|---|---|---|
| 124, better than 47% at Level 8 | 3, better than 20% at Level 8 | 8 | |
| 175, better than 80% at Level 5 | 14, better than 82% at Level 5 | 8 | |
| 185, better than 82% at Level 5 | 4, better than 34% at Level 5 | 7 | |
| 163, better than 68% at Level 7 | 2, better than 19% at Level 7 | 5 | |
| 1, better than 10% at Level 6 | 2, better than 22% at Level 6 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.