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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_AbolSmiLe13 | ||||||||
| 26 | 14 | 5 | +12 | 149, better than 99% at Level 9 | 2.00, better than 99% at Level 9 | |||
| 24 | 12 | 4 | +12 | 140, better than 99% at Level 10 | 1.71, better than 99% at Level 10 | |||
| 14 | 10 | 0 | +4 | 71 | 1.17 | |||
| 6 | 11 | 4 | -5 | 49, better than 2% at Level 5 | 0.69, better than 3% at Level 5 | |||
| AbolSmiLeLevel 2Steam profile of AbolSmiLe (opens in a new tab) | 9 | 16 | 1 | -7 | 53, better than 5% at Level 2 | 0.57, better than 3% at Level 2 | ||
| team_julienhsslt15 | ||||||||
| 16 | 14 | 3 | +2 | 100, better than 99% at Level 8 | 1.25, better than 92% at Level 8 | |||
| 17 | 16 | 2 | +1 | 97 | 1.23 | |||
| ZouillLevel 5Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_AbolSmiLe13 | |||
| 188, better than 99% at Level 9 | 3, better than 35% at Level 9 | 6 | |
| 70, better than 50% at Level 10 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 14 |
| 6 |
| -1 |
| 81, better than 54% at Level 5 |
| 0.79, better than 5% at Level 5 |
| 12 | 17 | 6 | -5 | 68, better than 2% at Level 7 | 0.76, better than 1% at Level 7 |
| 4 | 18 | 3 | -14 | 37, better than 1% at Level 4 | 0.22, better than 1% at Level 4 |
| 2 |
| 34 | 1 | 3 |
| 60, better than 62% at Level 5 | 7, better than 84% at Level 5 | 13 |
| AbolSmiLeLevel 2Steam profile of AbolSmiLe (opens in a new tab) | 26, better than 45% at Level 2 | 0, better than 1% at Level 2 | 0 |
|---|
| team_julienhsslt15 | |||
|---|---|---|---|
| 7, better than 14% at Level 8 | 7, better than 77% at Level 8 | 5 | |
| 69 | 2 | 4 | |
| ZouillLevel 5Steam profile of Zouill (opens in a new tab) | 122, better than 94% at Level 5 | 0, better than 1% at Level 5 | 2 |
| 134, better than 95% at Level 7 | 5, better than 62% at Level 7 | 6 | |
| 95, better than 87% at Level 4 | 1, better than 29% at Level 4 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.