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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_HAYAT_9_86 | ||||||||
| 15 | 15 | 2 | 0 | 85, better than 67% at Level 8 | 1.08, better than 69% at Level 8 | |||
| 13 | 15 | 4 | -2 | 82, better than 66% at Level 5 | 0.93, better than 34% at Level 5 | |||
| 16 | 15 | 6 | +1 | 101, better than 98% at Level 8 | 0.91, better than 15% at Level 8 | |||
| 11 | 13 | 2 | -2 | 58, better than 2% at Level 6 | 0.89, better than 18% at Level 6 | |||
| 7 | 16 | 5 | -9 | 45, better than 1% at Level 4 | 0.53, better than 1% at Level 4 | |||
| team_Senzuum13 | ||||||||
| 29 | 15 | 2 | +14 | 135, better than 99% at Level 8 | 2.18, better than 99% at Level 8 | |||
| 13 | 10 | 6 | +3 | 75 | 1.17 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_HAYAT_9_86 | |||
| 69, better than 42% at Level 8 | 4, better than 38% at Level 8 | 4 | |
| 111, better than 80% at Level 5 | 4, better than 49% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 15 |
| 5 |
| -3 |
| 73, better than 13% at Level 8 |
| 0.82, better than 3% at Level 8 |
| 11 | 14 | 5 | -3 | 65, better than 5% at Level 5 | 0.79, better than 5% at Level 5 |
| 9 | 14 | 4 | -5 | 55, better than 1% at Level 4 | 0.67, better than 1% at Level 4 |
| 3 |
| 87, better than 54% at Level 8 | 10, better than 85% at Level 8 | 8 |
| 12, better than 18% at Level 6 | 4, better than 45% at Level 6 | 10 |
| 219, better than 99% at Level 4 | 3, better than 47% at Level 4 | 2 |
| team_Senzuum13 | |||
|---|---|---|---|
| 18, better than 15% at Level 8 | 1, better than 16% at Level 8 | 5 | |
| 46 | 5 | 4 | |
| 8, better than 11% at Level 8 | 4, better than 38% at Level 8 | 4 | |
| 158, better than 95% at Level 5 | 6, better than 66% at Level 5 | 9 | |
| 62, better than 59% at Level 4 | 5, better than 65% at Level 4 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.