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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_takeroo7 | ||||||||
| 19 | 18 | 4 | +1 | 99, better than 97% at Level 5 | 1.19, better than 94% at Level 5 | |||
| 16 | 14 | 2 | +2 | 79, better than 37% at Level 10 | 1.12, better than 72% at Level 10 | |||
| _Winnik_Level 5Steam profile of _Winnik_ (opens in a new tab) | 15 | 16 | 4 | -1 | 91, better than 91% at Level 5 | 1.02, better than 71% at Level 5 | ||
| 7 | 17 | 4 | -10 | 39 | 0.42 | |||
| 6 | 19 | 4 | -13 | 38, better than 1% at Level 10 | 0.32, better than 1% at Level 10 | |||
| team_sparch1k13 | ||||||||
| 28 | 12 | 2 | +16 | 122, better than 99% at Level 9 | 1.84, better than 99% at Level 9 | |||
| 22 | 10 | 2 | +12 | 106 | 1.73 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_takeroo7 | |||
| 0, better than 1% at Level 5 | 7, better than 72% at Level 5 | 6 | |
| 6, better than 7% at Level 10 | 12, better than 88% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 13 |
| 6 |
| +7 |
| 102, better than 97% at Level 10 |
| 1.41, better than 98% at Level 10 |
| 9 | 12 | 8 | -3 | 62, better than 27% at Level 2 | 0.76, better than 33% at Level 2 |
| 5 | 16 | 7 | -11 | 54 | 0.37 |
| 8 |
| _Winnik_Level 5Steam profile of _Winnik_ (opens in a new tab) | 11, better than 20% at Level 5 | 1, better than 24% at Level 5 | 2 |
|---|
| 55 | 0 | 5 |
| 29, better than 13% at Level 10 | 6, better than 45% at Level 10 | 7 |
| team_sparch1k13 | |||
|---|---|---|---|
| 34, better than 18% at Level 9 | 2, better than 19% at Level 9 | 1 | |
| 13 | 1 | 3 | |
| 137, better than 73% at Level 10 | 4, better than 29% at Level 10 | 8 | |
| 9, better than 27% at Level 2 | 9, better than 91% at Level 2 | 9 | |
| 0 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.