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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_St3p04kiN13 | ||||||||
| 30 | 14 | 5 | +16 | 147, better than 99% at Level 9 | 2.02, better than 99% at Level 9 | |||
| 17 | 15 | 2 | +2 | 82, better than 56% at Level 9 | 1.09, better than 64% at Level 9 | |||
| 11 | 11 | 3 | 0 | 61, better than 1% at Level 7 | 0.91, better than 15% at Level 7 | |||
| 13 | 15 | 7 | -2 | 64, better than 2% at Level 8 | 0.86, better than 5% at Level 8 | |||
| 12 | 14 | 6 | -2 | 84, better than 62% at Level 9 | 0.86, better than 7% at Level 9 | |||
| team_nem--7 | ||||||||
| 18 | 15 | 6 | +3 | 82, better than 52% at Level 7 | 1.28, better than 96% at Level 7 | |||
| 14 | 16 | 5 | -2 | 73, better than 17% at Level 7 | 0.89, better than 13% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_St3p04kiN13 | |||
| 22, better than 13% at Level 9 | 5, better than 40% at Level 9 | 6 | |
| 8, better than 8% at Level 9 | 7, better than 58% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 17 |
| 6 |
| -3 |
| 91, better than 90% at Level 10 |
| 0.82, better than 1% at Level 10 |
| 12 | 18 | 4 | -6 | 87, better than 75% at Level 10 | 0.76, better than 1% at Level 10 |
| 10 | 17 | 3 | -7 | 61, better than 1% at Level 9 | 0.63, better than 1% at Level 9 |
| 5 |
| 107, better than 68% at Level 7 | 6, better than 57% at Level 7 | 7 |
| 6, better than 10% at Level 8 | 5, better than 44% at Level 8 | 8 |
| 79, better than 42% at Level 9 | 0, better than 1% at Level 9 | 2 |
| team_nem--7 | |||
|---|---|---|---|
| 2, better than 11% at Level 7 | 2, better than 24% at Level 7 | 5 | |
| 20, better than 18% at Level 7 | 1, better than 18% at Level 7 | 4 | |
| 127, better than 68% at Level 10 | 3, better than 22% at Level 10 | 7 | |
| 0, better than 1% at Level 10 | 2, better than 16% at Level 10 | 1 | |
| 34, better than 18% at Level 9 | 0, better than 1% at Level 9 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.