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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_radch215 | ||||||||
| 8 | 7 | 0 | +1 | 38 | 1.06 | |||
| radch21Level 4Steam profile of radch21 (opens in a new tab) | 15 | 15 | 2 | 0 | 76, better than 44% at Level 4 | 1.03, better than 72% at Level 4 | ||
| franger__–Steam profile of franger__ (opens in a new tab) | 11 | 16 | 5 | -5 | 71 | 0.79 | ||
| 12 | 16 | 5 | -4 | 77 | 0.78 | |||
| 9 | 14 | 5 | -5 | 78, better than 53% at Level 4 | 0.76, better than 7% at Level 4 | |||
| team_-RetrO_O13 | ||||||||
| 19 | 13 | 9 | +6 | 110, better than 99% at Level 4 | 1.56, better than 99% at Level 4 | |||
| 20 | 12 | 4 | +8 | 105, better than 99% at Level 6 | 1.43, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_radch215 | |||
| 63 | 5 | 2 | |
| radch21Level 4Steam profile of radch21 (opens in a new tab) | 44, better than 54% at Level 4 | 4, better than 58% at Level 4 | 6 |
| franger__–Steam | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 10 |
| 4 |
| +2 |
| 75, better than 42% at Level 4 |
| 1.18, better than 93% at Level 4 |
| 15 | 12 | 6 | +3 | 93 | 1.13 |
| 9 | 12 | 5 | -3 | 52 | 0.75 |
| 60 |
| 3 |
| 6 |
| 0 | 2 | 4 |
| 197, better than 99% at Level 4 | 2, better than 38% at Level 4 | 1 |
| team_-RetrO_O13 | |||
|---|---|---|---|
| 64, better than 70% at Level 4 | 6, better than 76% at Level 4 | 8 | |
| 76, better than 70% at Level 6 | 1, better than 26% at Level 6 | 2 | |
| 94, better than 87% at Level 4 | 2, better than 38% at Level 4 | 9 | |
| 149 | 3 | 2 | |
| 16 | 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.