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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Haxel_Rose4 | ||||||||
| 16 | 15 | 3 | +1 | 87, better than 81% at Level 6 | 1.19, better than 91% at Level 6 | |||
| 14 | 14 | 5 | 0 | 99, better than 98% at Level 5 | 1.04, better than 66% at Level 5 | |||
| 14 | 14 | 0 | 0 | 64, better than 5% at Level 4 | 0.93, better than 44% at Level 4 | |||
| 8 | 16 | 7 | -8 | 77, better than 39% at Level 5 | 0.51, better than 1% at Level 5 | |||
| 5 | 16 | 4 | -11 | 51, better than 1% at Level 5 | 0.29, better than 1% at Level 5 | |||
| team_-404ERROR13 | ||||||||
| 18 | 11 | 6 | +7 | 118, better than 99% at Level 5 | 1.58, better than 99% at Level 5 | |||
| 19 | 14 | 8 | +5 | 121, better than 99% at Level 5 | 1.49, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Haxel_Rose4 | |||
| 13, better than 19% at Level 6 | 3, better than 39% at Level 6 | 13 | |
| 35, better than 36% at Level 5 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 9 |
| 6 |
| +6 |
| 79, better than 55% at Level 5 |
| 1.36, better than 99% at Level 5 |
| 12 | 10 | 4 | +2 | 62, better than 3% at Level 6 | 1.10, better than 77% at Level 6 |
| 11 | 14 | 4 | -3 | 73, better than 38% at Level 4 | 0.82, better than 13% at Level 4 |
| 7 |
| 17, better than 31% at Level 4 | 6, better than 78% at Level 4 | 8 |
| 171, better than 98% at Level 5 | 2, better than 33% at Level 5 | 4 |
| 60, better than 54% at Level 5 | 0, better than 1% at Level 5 | 0 |
| team_-404ERROR13 | |||
|---|---|---|---|
| 29, better than 32% at Level 5 | 3, better than 43% at Level 5 | 6 | |
| 1, better than 16% at Level 5 | 0, better than 1% at Level 5 | 1 | |
| 69, better than 61% at Level 5 | 4, better than 53% at Level 5 | 10 | |
| 128, better than 90% at Level 6 | 0, better than 1% at Level 6 | 2 | |
| 57, better than 60% at Level 4 | 1, better than 31% at Level 4 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.