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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Barbour26 | ||||||||
| Barbour2Level 3Steam profile of Barbour2 (opens in a new tab) | 16 | 13 | 2 | +3 | 76, better than 53% at Level 3 | 1.15, better than 95% at Level 3 | ||
| 13 | 17 | 9 | -4 | 101 | 0.90 | |||
| 13 | 16 | 3 | -3 | 86, better than 91% at Level 3 | 0.88, better than 35% at Level 3 | |||
| 13 | 16 | 2 | -3 | 67 | 0.79 | |||
| ErnirCWLLevel 4Steam profile of ErnirCWL (opens in a new tab) | 8 | 17 | 4 | -9 | 60, better than 2% at Level 4 | 0.47, better than 1% at Level 4 | ||
| team_h1pp_o13 | ||||||||
| 17 | 10 | 2 | +7 | 83, better than 78% at Level 4 | 1.35, better than 99% at Level 4 | |||
| 14 | 11 | 5 | +3 | 88, better than 90% at Level 4 | 1.17, better than 92% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Barbour26 | |||
| Barbour2Level 3Steam profile of Barbour2 (opens in a new tab) | 73, better than 66% at Level 3 | 2, better than 46% at Level 3 | 3 |
| 228 | 4 | 8 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 16 |
| 6 |
| +3 |
| 105 |
| 1.15 |
| 14 | 12 | 6 | +2 | 89, better than 90% at Level 4 | 1.04, better than 80% at Level 4 |
| 14 | 15 | 4 | -1 | 72 | 0.94 |
| 59, better than 57% at Level 3 |
| 4, better than 63% at Level 3 |
| 4 |
| 88 | 6 | 7 |
| ErnirCWLLevel 4Steam profile of ErnirCWL (opens in a new tab) | 65, better than 61% at Level 4 | 2, better than 38% at Level 4 | 2 |
|---|
| team_h1pp_o13 | |||
|---|---|---|---|
| 171, better than 97% at Level 4 | 0, better than 1% at Level 4 | 11 | |
| 355, better than 99% at Level 4 | 3, better than 46% at Level 4 | 5 | |
| batorlevrai–Steam profile of batorlevrai (opens in a new tab) | 200 | 4 | 4 |
| 43, better than 46% at Level 4 | 1, better than 30% at Level 4 | 8 | |
| 0 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.