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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_JordanDM0013 | ||||||||
| 28 | 16 | 7 | +12 | 126, better than 99% at Level 8 | 1.59, better than 99% at Level 8 | |||
| 21 | 16 | 7 | +5 | 109, better than 99% at Level 5 | 1.24, better than 96% at Level 5 | |||
| 13 | 15 | 4 | -2 | 64, better than 21% at Level 3 | 0.88, better than 53% at Level 3 | |||
| 15 | 16 | 3 | -1 | 68, better than 10% at Level 5 | 0.87, better than 15% at Level 5 | |||
| 12 | 16 | 4 | -4 | 66, better than 25% at Level 3 | 0.79, better than 21% at Level 3 | |||
| team_--BonanZa--10 | ||||||||
| 21 | 18 | 4 | +3 | 75, better than 25% at Level 6 | 1.24, better than 95% at Level 6 | |||
| 17 | 18 | 4 | -1 | 78, better than 52% at Level 5 | 1.00, better than 63% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_JordanDM0013 | |||
| 132, better than 69% at Level 8 | 4, better than 32% at Level 8 | 10 | |
| 138, better than 82% at Level 5 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 7 |
| -1 |
| 79, better than 49% at Level 6 |
| 0.87, better than 8% at Level 6 |
| 14 | 17 | 5 | -3 | 68, better than 10% at Level 5 | 0.75, better than 2% at Level 5 |
| 12 | 20 | 6 | -8 | 69, better than 13% at Level 5 | 0.57, better than 1% at Level 5 |
| 7 |
| 90, better than 66% at Level 3 | 4, better than 57% at Level 3 | 5 |
| 0, better than 1% at Level 5 | 4, better than 43% at Level 5 | 5 |
| 71, better than 56% at Level 3 | 8, better than 82% at Level 3 | 11 |
| team_--BonanZa--10 | |||
|---|---|---|---|
| 9, better than 16% at Level 6 | 16, better than 97% at Level 6 | 20 | |
| 27, better than 26% at Level 5 | 3, better than 35% at Level 5 | 13 | |
| 75, better than 46% at Level 6 | 6, better than 54% at Level 6 | 23 | |
| 113, better than 71% at Level 5 | 4, better than 43% at Level 5 | 14 | |
| 71, better than 49% at Level 5 | 3, better than 35% at Level 5 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.