Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SemTK13 | ||||||||
| 19 | 18 | 2 | +1 | 77, better than 35% at Level 8 | 1.04, better than 53% at Level 8 | |||
| 17 | 16 | 5 | +1 | 91, better than 85% at Level 9 | 1.04, better than 60% at Level 9 | |||
| 13 | 12 | 10 | +1 | 84, better than 65% at Level 10 | 1.01, better than 34% at Level 10 | |||
| 13 | 15 | 7 | -2 | 66, better than 2% at Level 8 | 0.89, better than 12% at Level 8 | |||
| 14 | 16 | 8 | -2 | 79, better than 34% at Level 10 | 0.86, better than 5% at Level 10 | |||
| team_Carniifex8 | ||||||||
| 21 | 15 | 3 | +6 | 107, better than 99% at Level 9 | 1.48, better than 99% at Level 9 | |||
| 18 | 14 | 2 | +4 | 75, better than 21% at Level 9 | 1.26, better than 94% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SemTK13 | |||
| 99, better than 56% at Level 8 | 1, better than 15% at Level 8 | 1 | |
| 237, better than 98% at Level 9 | 16 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 15 |
| 4 |
| +3 |
| 80, better than 39% at Level 10 |
| 1.14, better than 78% at Level 10 |
| 8 | 15 | 13 | -7 | 65, better than 1% at Level 10 | 0.61, better than 1% at Level 10 |
| 9 | 17 | 7 | -8 | 59, better than 1% at Level 8 | 0.60, better than 1% at Level 8 |
| 17 |
| 287, better than 99% at Level 10 | 22, better than 99% at Level 10 | 20 |
| 192, better than 94% at Level 8 | 0, better than 1% at Level 8 | 1 |
| 17, better than 9% at Level 10 | 1, better than 11% at Level 10 | 7 |
| team_Carniifex8 | |||
|---|---|---|---|
| 143, better than 76% at Level 9 | 31, better than 99% at Level 9 | 27 | |
| 137, better than 73% at Level 9 | 6, better than 47% at Level 9 | 17 | |
| 73, better than 32% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 113, better than 56% at Level 10 | 13, better than 90% at Level 10 | 16 | |
| 217, better than 97% at Level 8 | 3, better than 27% at Level 8 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.