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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Cosoypeak_6910 | ||||||||
| 18 | 17 | 3 | +1 | 73, better than 38% at Level 4 | 1.14, better than 91% at Level 4 | |||
| 18 | 18 | 3 | 0 | 74, better than 24% at Level 5 | 1.08, better than 84% at Level 5 | |||
| 18 | 20 | 6 | -2 | 80, better than 68% at Level 4 | 0.91, better than 35% at Level 4 | |||
| 16 | 17 | 9 | -1 | 96, better than 96% at Level 4 | 0.90, better than 30% at Level 4 | |||
| 12 | 18 | 6 | -6 | 84, better than 79% at Level 4 | 0.69, better than 1% at Level 4 | |||
| team_Monlixy13 | ||||||||
| 32 | 15 | 6 | +17 | 138, better than 99% at Level 4 | 2.15, better than 99% at Level 4 | |||
| 20 | 14 | 4 | +6 | 80, better than 66% at Level 4 | 1.32, better than 98% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Cosoypeak_6910 | |||
| 123, better than 82% at Level 4 | 10, better than 87% at Level 4 | 9 | |
| 114, better than 72% at Level 5 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 20 |
| 8 |
| -5 |
| 69, better than 17% at Level 4 |
| 0.75, better than 4% at Level 4 |
| 11 | 18 | 9 | -7 | 55, better than 1% at Level 4 | 0.65, better than 1% at Level 4 |
| 10 | 16 | 8 | -6 | 59, better than 2% at Level 4 | 0.64, better than 1% at Level 4 |
| 3 |
| 100, better than 72% at Level 4 | 6, better than 64% at Level 4 | 11 |
| 113, better than 78% at Level 4 | 3, better than 42% at Level 4 | 2 |
| 105, better than 74% at Level 4 | 13, better than 95% at Level 4 | 14 |
| team_Monlixy13 | |||
|---|---|---|---|
| 84, better than 64% at Level 4 | 2, better than 35% at Level 4 | 1 | |
| 22, better than 30% at Level 4 | 5, better than 57% at Level 4 | 6 | |
| 64, better than 53% at Level 4 | 9, better than 82% at Level 4 | 11 | |
| 0, better than 1% at Level 4 | 8, better than 77% at Level 4 | 8 | |
| 58, better than 50% at Level 4 | 25, better than 99% at Level 4 | 23 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.