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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_m8tsui2 | ||||||||
| 20 | 14 | 2 | +6 | 127, better than 99% at Level 9 | 1.63, better than 99% at Level 9 | |||
| 8 | 15 | 2 | -7 | 64, better than 2% at Level 9 | 0.56, better than 1% at Level 9 | |||
| 8 | 15 | 1 | -7 | 58, better than 1% at Level 6 | 0.52, better than 1% at Level 6 | |||
| 6 | 14 | 2 | -8 | 52, better than 1% at Level 9 | 0.43, better than 1% at Level 9 | |||
| 2 | 15 | 5 | -13 | 46, better than 1% at Level 8 | 0.11, better than 1% at Level 8 | |||
| team___Fist_13 | ||||||||
| 29 | 6 | 2 | +23 | 160, better than 99% at Level 9 | 2.96, better than 99% at Level 9 | |||
| 19 | 8 | 3 | +11 | 128, better than 99% at Level 10 | 1.75, better than 99% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_m8tsui2 | |||
| 5, better than 8% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 8, better than 9% at Level 9 | 0, better than 1% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 10 |
| 3 |
| -1 |
| 72, better than 14% at Level 6 |
| 0.85, better than 5% at Level 6 |
| 7 | 8 | 3 | -1 | 50, better than 1% at Level 9 | 0.81, better than 3% at Level 9 |
| 9 | 12 | 6 | -3 | 77, better than 31% at Level 8 | 0.70, better than 1% at Level 8 |
| 0 |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 0 |
| 50, better than 34% at Level 9 | 0, better than 1% at Level 9 | 0 |
| 0, better than 1% at Level 8 | 3, better than 36% at Level 8 | 5 |
| team___Fist_13 | |||
|---|---|---|---|
| 0, better than 1% at Level 9 | 5, better than 55% at Level 9 | 8 | |
| 4, better than 6% at Level 10 | 3, better than 29% at Level 10 | 8 | |
| 112, better than 90% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 80, better than 60% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 90, better than 72% at Level 8 | 1, better than 18% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.