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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_foneysss3 | ||||||||
| 16 | 11 | 3 | +5 | 92, better than 91% at Level 8 | 1.34, better than 97% at Level 8 | |||
| 12 | 15 | 7 | -3 | 102, better than 99% at Level 3 | 0.82, better than 31% at Level 3 | |||
| MuramesLevel 7Steam profile of Murames (opens in a new tab) | 8 | 14 | 4 | -6 | 44, better than 1% at Level 7 | 0.59, better than 1% at Level 7 | ||
| 9 | 16 | 4 | -7 | 78, better than 38% at Level 8 | 0.54, better than 1% at Level 8 | |||
| 6 | 15 | 2 | -9 | 39, better than 1% at Level 3 | 0.40, better than 1% at Level 3 | |||
| team_we1ldam13 | ||||||||
| 23 | 8 | 4 | +15 | 126, better than 99% at Level 8 | 2.04, better than 99% at Level 8 | |||
| 12 | 10 | 2 | +2 | 73, better than 15% at Level 6 | 1.19, better than 92% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_foneysss3 | |||
| 60, better than 44% at Level 8 | 2, better than 25% at Level 8 | 4 | |
| 0, better than 1% at Level 3 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 9 |
| 9 |
| +4 |
| 118 |
| 1.18 |
| 15 | 13 | 9 | +2 | 102 | 1.08 |
| 8 | 11 | 4 | -3 | 41 | 0.75 |
| 5 |
| MuramesLevel 7Steam profile of Murames (opens in a new tab) | 0, better than 1% at Level 7 | 8, better than 85% at Level 7 | 8 |
|---|
| 0, better than 1% at Level 8 | 3, better than 34% at Level 8 | 3 |
| 144, better than 97% at Level 3 | 8, better than 94% at Level 3 | 6 |
| team_we1ldam13 | |||
|---|---|---|---|
| 35, better than 25% at Level 8 | 2, better than 25% at Level 8 | 2 | |
| 99, better than 80% at Level 6 | 3, better than 41% at Level 6 | 5 | |
| 184 | 10 | 9 | |
| 170 | 10 | 8 | |
| 57 | 2 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.