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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-HalfSack14 | ||||||||
| 29 | 18 | 4 | +11 | 99, better than 98% at Level 6 | 1.37, better than 99% at Level 6 | |||
| 24 | 21 | 3 | +3 | 86, better than 83% at Level 5 | 1.01, better than 59% at Level 5 | |||
| 22 | 24 | 6 | -2 | 74, better than 45% at Level 3 | 0.91, better than 52% at Level 3 | |||
| 18 | 24 | 7 | -6 | 62, better than 3% at Level 5 | 0.74, better than 4% at Level 5 | |||
| 13 | 25 | 8 | -12 | 64, better than 23% at Level 2 | 0.56, better than 3% at Level 2 | |||
| team_Spiderman_5216 | ||||||||
| 30 | 20 | 11 | +10 | 118, better than 99% at Level 5 | 1.44, better than 99% at Level 5 | |||
| 25 | 17 | 2 | +8 | 73, better than 21% at Level 5 | 1.22, better than 96% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-HalfSack14 | |||
| 52, better than 28% at Level 6 | 8, better than 55% at Level 6 | 10 | |
| 85, better than 45% at Level 5 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 24 |
| 24 |
| 6 |
| 0 |
| 82, better than 67% at Level 5 |
| 1.03, better than 63% at Level 5 |
| 17 | 20 | 11 | -3 | 65, better than 17% at Level 3 | 0.90, better than 43% at Level 3 |
| 16 | 26 | 13 | -10 | 76, better than 38% at Level 5 | 0.71, better than 3% at Level 5 |
| 8 |
| 49, better than 37% at Level 3 | 5, better than 56% at Level 3 | 8 |
| 144, better than 70% at Level 5 | 4, better than 36% at Level 5 | 8 |
| 103, better than 64% at Level 2 | 9, better than 75% at Level 2 | 10 |
| team_Spiderman_5216 | |||
|---|---|---|---|
| 86, better than 46% at Level 5 | 15, better than 89% at Level 5 | 15 | |
| 153, better than 73% at Level 5 | 4, better than 36% at Level 5 | 15 | |
| 15, better than 19% at Level 5 | 11, better than 74% at Level 5 | 24 | |
| 229, better than 95% at Level 3 | 3, better than 45% at Level 3 | 6 | |
| 113, better than 57% at Level 5 | 9, better than 64% at Level 5 | 15 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.