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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_r3nzo-13 | ||||||||
| 18 | 9 | 8 | +9 | 101, better than 98% at Level 8 | 1.43, better than 99% at Level 8 | |||
| 19 | 13 | 7 | +6 | 92, better than 93% at Level 9 | 1.40, better than 96% at Level 9 | |||
| 20 | 10 | 5 | +10 | 111, better than 99% at Level 10 | 1.39, better than 96% at Level 10 | |||
| 15 | 9 | 0 | +6 | 59, better than 1% at Level 8 | 1.25, better than 95% at Level 8 | |||
| 8 | 10 | 4 | -2 | 63, better than 1% at Level 10 | 0.83, better than 1% at Level 10 | |||
| team_s1dgett7 | ||||||||
| 15 | 16 | 3 | -1 | 66, better than 2% at Level 10 | 1.08, better than 63% at Level 10 | |||
| 13 | 16 | 3 | -3 | 72, better than 9% at Level 8 | 0.82, better than 3% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_r3nzo-13 | |||
| 330, better than 99% at Level 8 | 2, better than 21% at Level 8 | 7 | |
| 128, better than 72% at Level 9 | 8, better than 66% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 17 |
| 2 |
| -7 |
| 61, better than 1% at Level 10 |
| 0.71, better than 1% at Level 10 |
| 7 | 16 | 4 | -9 | 62, better than 1% at Level 9 | 0.54, better than 1% at Level 9 |
| 6 | 15 | 4 | -9 | 58, better than 1% at Level 9 | 0.46, better than 1% at Level 9 |
| 13 |
| 134, better than 72% at Level 10 | 9, better than 70% at Level 10 | 12 |
| 42, better than 25% at Level 8 | 1, better than 16% at Level 8 | 3 |
| 40, better than 17% at Level 10 | 5, better than 37% at Level 10 | 14 |
| team_s1dgett7 | |||
|---|---|---|---|
| 64, better than 29% at Level 10 | 12, better than 88% at Level 10 | 11 | |
| 120, better than 72% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 25, better than 12% at Level 10 | 1, better than 12% at Level 10 | 3 | |
| 99, better than 55% at Level 9 | 11, better than 85% at Level 9 | 10 | |
| 73, better than 38% at Level 9 | 7, better than 58% at Level 9 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.