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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_ptsr_monstr13 | ||||||||
| 24 | 13 | 3 | +11 | 92, better than 94% at Level 5 | 1.43, better than 99% at Level 5 | |||
| 20 | 18 | 3 | +2 | 92, better than 90% at Level 7 | 1.23, better than 94% at Level 7 | |||
| 19 | 17 | 10 | +2 | 94, better than 92% at Level 10 | 1.18, better than 87% at Level 10 | |||
| 17 | 14 | 5 | +3 | 79, better than 35% at Level 10 | 1.04, better than 49% at Level 10 | |||
| 14 | 20 | 7 | -6 | 76, better than 50% at Level 4 | 0.74, better than 3% at Level 4 | |||
| team_-VAVAAA10 | ||||||||
| 20 | 17 | 3 | +3 | 86, better than 72% at Level 10 | 1.24, better than 92% at Level 10 | |||
| 22 | 18 | 5 | +4 | 100, better than 96% at Level 10 | 1.15, better than 82% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_ptsr_monstr13 | |||
| 60, better than 42% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 125, better than 68% at Level 7 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 21 |
| 5 |
| -6 |
| 79, better than 40% at Level 9 |
| 0.74, better than 1% at Level 9 |
| 12 | 19 | 5 | -7 | 70, better than 21% at Level 4 | 0.65, better than 1% at Level 4 |
| 13 | 21 | 1 | -8 | 64 | 0.59 |
| 0 |
| 116, better than 50% at Level 10 | 18, better than 96% at Level 10 | 14 |
| 251, better than 96% at Level 10 | 4, better than 27% at Level 10 | 8 |
| 72, better than 57% at Level 4 | 0, better than 1% at Level 4 | 0 |
| team_-VAVAAA10 | |||
|---|---|---|---|
| 20, better than 9% at Level 10 | 8, better than 53% at Level 10 | 9 | |
| 129, better than 57% at Level 10 | 1, better than 13% at Level 10 | 3 | |
| 5, better than 7% at Level 9 | 1, better than 15% at Level 9 | 6 | |
| 139, better than 87% at Level 4 | 2, better than 36% at Level 4 | 4 | |
| 59 | 3 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.