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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_5345DFFSF4 | ||||||||
| 17 | 16 | 1 | +1 | 109, better than 99% at Level 5 | 1.19, better than 94% at Level 5 | |||
| 13 | 16 | 0 | -3 | 81, better than 72% at Level 4 | 0.86, better than 19% at Level 4 | |||
| 10 | 14 | 3 | -4 | 79 | 0.77 | |||
| Ghost_63s–Steam profile of Ghost_63s (opens in a new tab) | 5 | 15 | 4 | -10 | 52 | 0.44 | ||
| 5 | 14 | 2 | -9 | 42, better than 2% at Level 2 | 0.39, better than 1% at Level 2 | |||
| team__XMAo_13 | ||||||||
| Ke1RexLevel 4Steam profile of Ke1Rex (opens in a new tab) | 19 | 9 | 7 | +10 | 115, better than 99% at Level 4 | 1.73, better than 99% at Level 4 | ||
| 19 | 9 | 6 | +10 | 123, better than 99% at Level 7 | 1.66, better than 99% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_5345DFFSF4 | |||
| 0, better than 1% at Level 5 | 2, better than 33% at Level 5 | 4 | |
| 44, better than 50% at Level 4 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 11 |
| 2 |
| +4 |
| 75, better than 33% at Level 5 |
| 1.23, better than 96% at Level 5 |
| 13 | 9 | 4 | +4 | 85, better than 85% at Level 4 | 1.16, better than 95% at Level 4 |
| 9 | 13 | 2 | -4 | 52, better than 12% at Level 1 | 0.70, better than 23% at Level 1 |
| 3 |
| 244 | 5 | 6 |
| Ghost_63s–Steam profile of Ghost_63s (opens in a new tab) | 21 | 4 | 5 |
|---|
| 0, better than 1% at Level 2 | 4, better than 66% at Level 2 | 7 |
| team__XMAo_13 | |||
|---|---|---|---|
| Ke1RexLevel 4Steam profile of Ke1Rex (opens in a new tab) | 179, better than 99% at Level 4 | 3, better than 50% at Level 4 | 8 |
| 37, better than 29% at Level 7 | 6, better than 65% at Level 7 | 9 | |
| 41, better than 40% at Level 5 | 2, better than 33% at Level 5 | 4 | |
| 0, better than 1% at Level 4 | 3, better than 50% at Level 4 | 4 | |
| 45, better than 60% at Level 1 | 0, better than 1% at Level 1 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.