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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_golemiitti11 | ||||||||
| 19 | 15 | 4 | +4 | 79, better than 40% at Level 6 | 1.16, better than 87% at Level 6 | |||
| 18 | 17 | 5 | +1 | 79, better than 40% at Level 6 | 1.08, better than 75% at Level 6 | |||
| 16 | 16 | 2 | 0 | 75, better than 27% at Level 6 | 0.93, better than 25% at Level 6 | |||
| 17 | 18 | 6 | -1 | 88, better than 81% at Level 8 | 0.92, better than 17% at Level 8 | |||
| 13 | 21 | 5 | -8 | 68, better than 13% at Level 4 | 0.65, better than 1% at Level 4 | |||
| team_Mirgu13 | ||||||||
| 21 | 17 | 6 | +4 | 99 | 1.31 | |||
| lelz-Level 6Steam profile of lelz- (opens in a new tab) | 19 | 16 | 5 | +3 | 91, better than 91% at Level 6 | 1.18, better than 90% at Level 6 | ||
| Mirek2Level 6Steam | ||||||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_golemiitti11 | |||
| 74, better than 44% at Level 6 | 8, better than 66% at Level 6 | 16 | |
| 156, better than 83% at Level 6 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 21 |
| 19 |
| 4 |
| +2 |
| 92, better than 92% at Level 6 |
| 1.12, better than 79% at Level 6 |
| 17 | 15 | 5 | +2 | 75, better than 25% at Level 6 | 1.12, better than 79% at Level 6 |
| 9 | 17 | 4 | -8 | 40 | 0.55 |
| 10 |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 1 |
| 28, better than 16% at Level 8 | 7, better than 51% at Level 8 | 4 |
| 124, better than 80% at Level 4 | 12, better than 92% at Level 4 | 14 |
| team_Mirgu13 | |||
|---|---|---|---|
| 80 | 8 | 4 | |
| lelz-Level 6Steam profile of lelz- (opens in a new tab) | 35, better than 25% at Level 6 | 13, better than 90% at Level 6 | 17 |
| Mirek2Level 6Steam profile of Mirek2 (opens in a new tab) | 169, better than 87% at Level 6 | 9, better than 72% at Level 6 | 8 |
| 20, better than 19% at Level 6 | 4, better than 38% at Level 6 | 8 | |
| 25 | 5 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.