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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_polyushkin8 | ||||||||
| 19 | 15 | 3 | +4 | 87, better than 92% at Level 3 | 1.29, better than 97% at Level 3 | |||
| 15 | 17 | 6 | -2 | 82, better than 83% at Level 3 | 1.00, better than 74% at Level 3 | |||
| 15 | 15 | 1 | 0 | 55, better than 4% at Level 3 | 0.91, better than 59% at Level 3 | |||
| 14 | 18 | 7 | -4 | 80, better than 82% at Level 2 | 0.76, better than 32% at Level 2 | |||
| 10 | 19 | 6 | -9 | 74, better than 35% at Level 4 | 0.53, better than 1% at Level 4 | |||
| team_yukixezz13 | ||||||||
| Nurdaulet-0–Steam profile of Nurdaulet-0 (opens in a new tab) | 23 | 16 | 4 | +7 | 113 | 1.41 | ||
| 17 | 15 | 4 | +2 | 68, better than 29% at Level 3 | 1.08, better than 90% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_polyushkin8 | |||
| 84, better than 67% at Level 3 | 2, better than 44% at Level 3 | 6 | |
| 25, better than 32% at Level 3 | 1, better than 36% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 13 |
| 5 |
| +2 |
| 76, better than 42% at Level 4 |
| 1.07, better than 81% at Level 4 |
| 19 | 16 | 4 | +3 | 91 | 1.06 |
| 10 | 14 | 6 | -4 | 65 | 0.75 |
| 1 |
| 16, better than 27% at Level 3 | 8, better than 86% at Level 3 | 12 |
| 16, better than 31% at Level 2 | 4, better than 58% at Level 2 | 4 |
| 159, better than 95% at Level 4 | 0, better than 1% at Level 4 | 0 |
| team_yukixezz13 | |||
|---|---|---|---|
| Nurdaulet-0–Steam profile of Nurdaulet-0 (opens in a new tab) | 36 | 8 | 13 |
| 71, better than 60% at Level 3 | 1, better than 36% at Level 3 | 3 | |
| 26, better than 34% at Level 4 | 5, better than 61% at Level 4 | 6 | |
| 11 | 4 | 7 | |
| 20 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.