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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_asivoi313 | ||||||||
| 24 | 19 | 8 | +5 | 94, better than 92% at Level 10 | 1.19, better than 89% at Level 10 | |||
| -TorFF1n–Steam profile of -TorFF1n (opens in a new tab) | 17 | 18 | 3 | -1 | 50 | 0.92 | ||
| 20 | 26 | 5 | -6 | 81 | 0.88 | |||
| 20 | 25 | 2 | -5 | 75 | 0.87 | |||
| 19 | 24 | 9 | -5 | 85, better than 69% at Level 7 | 0.77, better than 3% at Level 7 | |||
| team_xivivivivi16 | ||||||||
| 27 | 16 | 1 | +11 | 88, better than 80% at Level 8 | 1.36, better than 97% at Level 8 | |||
| 26 | 20 | 4 | +6 | 108 | 1.34 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_asivoi313 | |||
| 207, better than 76% at Level 10 | 17, better than 83% at Level 10 | 19 | |
| -TorFF1n–Steam profile of -TorFF1n (opens in a new tab) | 86 | 11 | 12 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 16 |
| 5 |
| +2 |
| 69 |
| 1.03 |
| 22 | 24 | 7 | -2 | 79 | 0.91 |
| dimanjke–Steam profile of dimanjke (opens in a new tab) | 19 | 24 | 11 | -5 | 81 | 0.83 |
|---|
| 109 |
| 6 |
| 17 |
| 5 | 4 | 3 |
| 156, better than 68% at Level 7 | 10, better than 60% at Level 7 | 14 |
| team_xivivivivi16 | |||
|---|---|---|---|
| 143, better than 58% at Level 8 | 1, better than 13% at Level 8 | 5 | |
| 105 | 21 | 25 | |
| 1 | 4 | 9 | |
| 85 | 18 | 12 | |
| dimanjke–Steam profile of dimanjke (opens in a new tab) | 482 | 15 | 18 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.