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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_z3yx13 | ||||||||
| 27 | 15 | 4 | +12 | 111, better than 99% at Level 3 | 1.75, better than 99% at Level 3 | |||
| 17 | 13 | 6 | +4 | 91 | 1.13 | |||
| 16 | 16 | 8 | 0 | 92, better than 96% at Level 3 | 0.91, better than 53% at Level 3 | |||
| 12 | 15 | 3 | -3 | 64, better than 16% at Level 3 | 0.85, better than 30% at Level 3 | |||
| 13 | 15 | 7 | -2 | 83, better than 77% at Level 4 | 0.83, better than 16% at Level 4 | |||
| team_SwiT00Lek8 | ||||||||
| 21 | 18 | 9 | +3 | 116, better than 99% at Level 3 | 1.15, better than 95% at Level 3 | |||
| 17 | 15 | 4 | +2 | 96, better than 96% at Level 5 | 1.02, better than 62% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_z3yx13 | |||
| 109, better than 81% at Level 3 | 3, better than 51% at Level 3 | 8 | |
| 51 | 2 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 8 |
| -1 |
| 83, better than 88% at Level 3 |
| 0.98, better than 75% at Level 3 |
| 15 | 17 | 3 | -2 | 66, better than 10% at Level 4 | 0.92, better than 37% at Level 4 |
| 6 | 19 | 1 | -13 | 33, better than 1% at Level 1 | 0.34, better than 1% at Level 1 |
| 81, better than 67% at Level 3 |
| 2, better than 43% at Level 3 |
| 5 |
| 38, better than 41% at Level 3 | 6, better than 74% at Level 3 | 15 |
| 1, better than 18% at Level 4 | 0, better than 1% at Level 4 | 0 |
| team_SwiT00Lek8 | |||
|---|---|---|---|
| 35, better than 39% at Level 3 | 2, better than 43% at Level 3 | 3 | |
| 30, better than 27% at Level 5 | 5, better than 51% at Level 5 | 4 | |
| 111, better than 82% at Level 3 | 8, better than 85% at Level 3 | 14 | |
| 117, better than 84% at Level 4 | 3, better than 42% at Level 4 | 5 | |
| 34, better than 47% at Level 1 | 2, better than 44% at Level 1 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.