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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_NightNinjaV810 | ||||||||
| 20 | 17 | 5 | +3 | 99, better than 96% at Level 7 | 1.09, better than 68% at Level 7 | |||
| 17 | 16 | 7 | +1 | 71 | 1.02 | |||
| 16 | 16 | 5 | 0 | 72, better than 51% at Level 2 | 0.96, better than 75% at Level 2 | |||
| 15 | 17 | 7 | -2 | 65, better than 7% at Level 4 | 0.88, better than 25% at Level 4 | |||
| 14 | 18 | 8 | -4 | 78, better than 60% at Level 4 | 0.79, better than 7% at Level 4 | |||
| team_Mag1kern_13 | ||||||||
| Mag1kern_Level 4Steam profile of Mag1kern_ (opens in a new tab) | 28 | 16 | 4 | +12 | 116, better than 99% at Level 4 | 1.85, better than 99% at Level 4 | ||
| 20 | 17 | 2 | +3 | 88, better than 90% at Level 4 | 1.14, better than 91% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_NightNinjaV810 | |||
| 15, better than 15% at Level 7 | 13, better than 90% at Level 7 | 10 | |
| 101 | 8 | 6 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 15 |
| 5 |
| -2 |
| 69 |
| 0.81 |
| 13 | 17 | 5 | -4 | 74, better than 40% at Level 4 | 0.79, better than 7% at Level 4 |
| 10 | 18 | 10 | -8 | 75, better than 48% at Level 4 | 0.59, better than 1% at Level 4 |
| 51, better than 49% at Level 2 |
| 4, better than 55% at Level 2 |
| 12 |
| 169, better than 94% at Level 4 | 8, better than 77% at Level 4 | 17 |
| 0, better than 1% at Level 4 | 1, better than 28% at Level 4 | 2 |
| team_Mag1kern_13 | |||
|---|---|---|---|
| Mag1kern_Level 4Steam profile of Mag1kern_ (opens in a new tab) | 83, better than 63% at Level 4 | 4, better than 50% at Level 4 | 4 |
| 62, better than 52% at Level 4 | 3, better than 42% at Level 4 | 6 | |
| Scooby4–Steam profile of Scooby4 (opens in a new tab) | 0 | 6 | 4 |
| 58, better than 50% at Level 4 | 3, better than 42% at Level 4 | 5 | |
| 87, better than 65% at Level 4 | 10, better than 87% at Level 4 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.