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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_bigNeta6 | ||||||||
| 16 | 13 | 2 | +3 | 89, better than 96% at Level 3 | 1.15, better than 95% at Level 3 | |||
| 13 | 14 | 5 | -1 | 89, better than 97% at Level 2 | 0.88, better than 60% at Level 2 | |||
| 16 | 18 | 0 | -2 | 71, better than 29% at Level 4 | 0.87, better than 22% at Level 4 | |||
| 11 | 14 | 4 | -3 | 68, better than 8% at Level 5 | 0.79, better than 5% at Level 5 | |||
| 3 | 17 | 6 | -14 | 46, better than 1% at Level 2 | 0.22, better than 1% at Level 2 | |||
| team_radusg313 | ||||||||
| 18 | 11 | 3 | +7 | 104, better than 99% at Level 3 | 1.47, better than 99% at Level 3 | |||
| 16 | 13 | 6 | +3 | 97, better than 96% at Level 4 | 1.18, better than 92% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_bigNeta6 | |||
| 116, better than 87% at Level 3 | 3, better than 54% at Level 3 | 6 | |
| 77, better than 71% at Level 2 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 12 |
| 3 |
| +4 |
| 94, better than 99% at Level 2 |
| 1.16, better than 97% at Level 2 |
| 15 | 14 | 6 | +1 | 87, better than 83% at Level 5 | 1.09, better than 86% at Level 5 |
| 11 | 10 | 1 | +1 | 50, better than 7% at Level 1 | 0.99, better than 88% at Level 1 |
| 0 |
| 69, better than 63% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 106, better than 77% at Level 5 | 5, better than 55% at Level 5 | 10 |
| 72, better than 68% at Level 2 | 2, better than 43% at Level 2 | 4 |
| team_radusg313 | |||
|---|---|---|---|
| 75, better than 67% at Level 3 | 8, better than 87% at Level 3 | 8 | |
| 42, better than 45% at Level 4 | 10, better than 91% at Level 4 | 8 | |
| 58, better than 59% at Level 2 | 5, better than 68% at Level 2 | 7 | |
| 133, better than 88% at Level 5 | 1, better than 23% at Level 5 | 2 | |
| 0, better than 1% at Level 1 | 0, better than 1% at Level 1 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.