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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_say4es19 | ||||||||
| 36 | 22 | 5 | +14 | 102, better than 99% at Level 4 | 1.57, better than 99% at Level 4 | |||
| 32 | 23 | 11 | +9 | 104 | 1.34 | |||
| 23 | 24 | 7 | -1 | 80, better than 61% at Level 4 | 0.98, better than 54% at Level 4 | |||
| 17 | 24 | 12 | -7 | 60 | 0.71 | |||
| 17 | 26 | 4 | -9 | 56 | 0.64 | |||
| team_Vinkel2315 | ||||||||
| 25 | 26 | 8 | -1 | 86, better than 86% at Level 4 | 1.03, better than 73% at Level 4 | |||
| Skirmax1Level 4Steam profile of Skirmax1 (opens in a new tab) | 27 | 25 | 3 | +2 | 87, better than 88% at Level 4 | 1.02, better than 69% at Level 4 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_say4es19 | |||
| 66, better than 47% at Level 4 | 2, better than 29% at Level 4 | 2 | |
| 0 | 6 | 5 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 22 |
| 25 |
| 4 |
| -3 |
| 69, better than 34% at Level 3 |
| 0.89, better than 49% at Level 3 |
| dariki81Level 5Steam profile of dariki81 (opens in a new tab) | 22 | 28 | 15 | -6 | 80, better than 50% at Level 5 | 0.84, better than 13% at Level 5 |
|---|
| 20 | 23 | 4 | -3 | 58, better than 4% at Level 4 | 0.82, better than 15% at Level 4 |
| 18, better than 27% at Level 4 |
| 2, better than 29% at Level 4 |
| 3 |
| 0 | 16 | 12 |
| 0 | 17 | 9 |
| team_Vinkel2315 | |||
|---|---|---|---|
| 28, better than 31% at Level 4 | 1, better than 25% at Level 4 | 1 | |
| Skirmax1Level 4Steam profile of Skirmax1 (opens in a new tab) | 97, better than 60% at Level 4 | 0, better than 1% at Level 4 | 3 |
| 199, better than 91% at Level 3 | 13, better than 87% at Level 3 | 17 | |
| dariki81Level 5Steam profile of dariki81 (opens in a new tab) | 289, better than 98% at Level 5 | 28, better than 99% at Level 5 | 27 |
| 117, better than 68% at Level 4 | 6, better than 50% at Level 4 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.