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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_--absolute13 | ||||||||
| 19 | 13 | 7 | +6 | 99, better than 95% at Level 10 | 1.30, better than 94% at Level 10 | |||
| 18 | 16 | 3 | +2 | 79, better than 34% at Level 10 | 1.10, better than 72% at Level 10 | |||
| 18 | 15 | 2 | +3 | 78, better than 29% at Level 10 | 1.09, better than 67% at Level 10 | |||
| 15 | 17 | 6 | -2 | 66, better than 2% at Level 10 | 0.86, better than 2% at Level 10 | |||
| 12 | 17 | 6 | -5 | 68, better than 4% at Level 10 | 0.67, better than 1% at Level 10 | |||
| team_-fuyumura10 | ||||||||
| 22 | 19 | 5 | +3 | 102, better than 97% at Level 10 | 1.24, better than 92% at Level 10 | |||
| 17 | 13 | 5 | +4 | 76, better than 20% at Level 10 | 1.07, better than 60% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_--absolute13 | |||
| 49, better than 18% at Level 10 | 24, better than 99% at Level 10 | 17 | |
| 82, better than 33% at Level 10 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 6 |
| -1 |
| 78, better than 28% at Level 10 |
| 0.82, better than 1% at Level 10 |
| 13 | 18 | 5 | -5 | 63, better than 1% at Level 10 | 0.70, better than 1% at Level 10 |
| 11 | 17 | 1 | -6 | 61, better than 1% at Level 10 | 0.66, better than 1% at Level 10 |
| 8 |
| 57, better than 22% at Level 10 | 9, better than 61% at Level 10 | 13 |
| 33, better than 13% at Level 10 | 17, better than 96% at Level 10 | 15 |
| 73, better than 29% at Level 10 | 14, better than 89% at Level 10 | 11 |
| team_-fuyumura10 | |||
|---|---|---|---|
| 143, better than 66% at Level 10 | 7, better than 46% at Level 10 | 13 | |
| 133, better than 61% at Level 10 | 12, better than 80% at Level 10 | 13 | |
| 137, better than 63% at Level 10 | 14, better than 89% at Level 10 | 19 | |
| 40, better than 15% at Level 10 | 6, better than 39% at Level 10 | 15 | |
| 191, better than 86% at Level 10 | 13, better than 85% at Level 10 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.