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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__maconyz6 | ||||||||
| 20 | 15 | 2 | +5 | 104, better than 99% at Level 8 | 1.39, better than 98% at Level 8 | |||
| 14 | 17 | 5 | -3 | 83, better than 60% at Level 9 | 1.01, better than 41% at Level 9 | |||
| 11 | 16 | 3 | -5 | 76, better than 25% at Level 8 | 0.67, better than 1% at Level 8 | |||
| 9 | 16 | 3 | -7 | 37, better than 1% at Level 9 | 0.59, better than 1% at Level 9 | |||
| 9 | 17 | 4 | -8 | 69, better than 5% at Level 9 | 0.54, better than 1% at Level 9 | |||
| team_mtv_eiso13 | ||||||||
| 22 | 12 | 2 | +10 | 113, better than 99% at Level 8 | 1.48, better than 99% at Level 8 | |||
| 18 | 11 | 6 | +7 | 104, better than 96% at Level 9 | 1.44, better than 96% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__maconyz6 | |||
| 0, better than 1% at Level 8 | 6, better than 56% at Level 8 | 7 | |
| 98, better than 57% at Level 9 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 11 |
| 3 |
| +2 |
| 64, better than 2% at Level 9 |
| 1.04, better than 50% at Level 9 |
| 13 | 13 | 6 | 0 | 78, better than 35% at Level 8 | 0.98, better than 35% at Level 8 |
| 14 | 16 | 3 | -2 | 84, better than 63% at Level 9 | 0.90, better than 11% at Level 9 |
| 0 |
| 144, better than 86% at Level 8 | 2, better than 22% at Level 8 | 9 |
| 0, better than 1% at Level 9 | 6, better than 52% at Level 9 | 8 |
| 67, better than 37% at Level 9 | 2, better than 19% at Level 9 | 5 |
| team_mtv_eiso13 | |||
|---|---|---|---|
| 183, better than 96% at Level 8 | 16, better than 99% at Level 8 | 11 | |
| 124, better than 73% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 152, better than 86% at Level 9 | 5, better than 43% at Level 9 | 10 | |
| 142, better than 85% at Level 8 | 7, better than 64% at Level 8 | 4 | |
| 0, better than 1% at Level 9 | 8, better than 69% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.