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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_0_zanetti_013 | ||||||||
| 20 | 12 | 3 | +8 | 105, better than 99% at Level 5 | 1.39, better than 98% at Level 5 | |||
| 16 | 8 | 2 | +8 | 79, better than 76% at Level 3 | 1.39, better than 98% at Level 3 | |||
| 14 | 11 | 2 | +3 | 66, better than 7% at Level 5 | 1.08, better than 81% at Level 5 | |||
| 15 | 16 | 6 | -1 | 96, better than 98% at Level 4 | 0.94, better than 46% at Level 4 | |||
| 12 | 16 | 8 | -4 | 83, better than 68% at Level 5 | 0.81, better than 6% at Level 5 | |||
| team_yuikchan6 | ||||||||
| 22 | 17 | 6 | +5 | 106, better than 99% at Level 5 | 1.39, better than 98% at Level 5 | |||
| 14 | 16 | 4 | -2 | 81, better than 57% at Level 6 | 0.99, better than 46% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_0_zanetti_013 | |||
| 54, better than 46% at Level 5 | 2, better than 31% at Level 5 | 2 | |
| 0, better than 1% at Level 3 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 11 |
| 15 |
| 4 |
| -4 |
| 69, better than 50% at Level 2 |
| 0.90, better than 66% at Level 2 |
| 8 | 14 | 7 | -6 | 59, better than 2% at Level 4 | 0.63, better than 1% at Level 4 |
| 8 | 15 | 5 | -7 | 52, better than 1% at Level 5 | 0.55, better than 1% at Level 5 |
| 9 |
| 105, better than 77% at Level 5 | 7, better than 74% at Level 5 | 9 |
| 174, better than 98% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 101, better than 75% at Level 5 | 10, better than 91% at Level 5 | 11 |
| team_yuikchan6 | |||
|---|---|---|---|
| 51, better than 44% at Level 5 | 0, better than 1% at Level 5 | 1 | |
| 117, better than 80% at Level 6 | 2, better than 28% at Level 6 | 5 | |
| 88, better than 77% at Level 2 | 1, better than 35% at Level 2 | 2 | |
| 24, better than 34% at Level 4 | 6, better than 73% at Level 4 | 13 | |
| 44, better than 39% at Level 5 | 1, better than 24% at Level 5 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.