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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_almaty5 | ||||||||
| 20 | 12 | 1 | +8 | 112, better than 99% at Level 6 | 1.56, better than 99% at Level 6 | |||
| 10 | 14 | 1 | -4 | 53, better than 1% at Level 4 | 0.74, better than 3% at Level 4 | |||
| 8 | 16 | 2 | -8 | 63, better than 4% at Level 6 | 0.49, better than 1% at Level 6 | |||
| 7 | 17 | 3 | -10 | 51, better than 1% at Level 5 | 0.43, better than 1% at Level 5 | |||
| 5 | 16 | 2 | -11 | 39, better than 1% at Level 4 | 0.32, better than 1% at Level 4 | |||
| team__Nico_13 | ||||||||
| 20 | 9 | 5 | +11 | 104, better than 99% at Level 5 | 1.63, better than 99% at Level 5 | |||
| 17 | 11 | 11 | +6 | 110, better than 99% at Level 6 | 1.30, better than 97% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_almaty5 | |||
| 2, better than 12% at Level 6 | 2, better than 29% at Level 6 | 2 | |
| 31, better than 39% at Level 4 | 1, better than 30% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 10 |
| 2 |
| +6 |
| 86, better than 85% at Level 4 |
| 1.30, better than 96% at Level 4 |
| 13 | 10 | 1 | +3 | 73, better than 19% at Level 6 | 1.16, better than 87% at Level 6 |
| 9 | 11 | 7 | -2 | 69, better than 10% at Level 5 | 0.83, better than 9% at Level 5 |
| 1 |
| 59, better than 47% at Level 6 | 3, better than 38% at Level 6 | 6 |
| 4, better than 17% at Level 5 | 3, better than 41% at Level 5 | 5 |
| 0, better than 1% at Level 4 | 1, better than 30% at Level 4 | 1 |
| team__Nico_13 | |||
|---|---|---|---|
| 124, better than 88% at Level 5 | 4, better than 51% at Level 5 | 7 | |
| 92, better than 69% at Level 6 | 3, better than 38% at Level 6 | 4 | |
| 113, better than 88% at Level 4 | 10, better than 95% at Level 4 | 13 | |
| 108, better than 79% at Level 6 | 10, better than 91% at Level 6 | 15 | |
| 241, better than 99% at Level 5 | 5, better than 60% at Level 5 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.