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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_monskil8 | ||||||||
| 14 | 18 | 5 | -4 | 82, better than 54% at Level 9 | 0.98, better than 29% at Level 9 | |||
| 13 | 16 | 2 | -3 | 83, better than 76% at Level 4 | 0.85, better than 19% at Level 4 | |||
| 12 | 14 | 2 | -2 | 65, better than 3% at Level 8 | 0.83, better than 4% at Level 8 | |||
| 14 | 19 | 5 | -5 | 98, better than 99% at Level 2 | 0.69, better than 16% at Level 2 | |||
| 11 | 17 | 0 | -6 | 38, better than 1% at Level 2 | 0.65, better than 11% at Level 2 | |||
| team_g1isimux_9513 | ||||||||
| 24 | 9 | 6 | +15 | 113, better than 99% at Level 7 | 1.86, better than 99% at Level 7 | |||
| 21 | 12 | 4 | +9 | 97, better than 96% at Level 8 | 1.46, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_monskil8 | |||
| 27, better than 14% at Level 9 | 0, better than 1% at Level 9 | 0 | |
| 0, better than 1% at Level 4 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 3 |
| -1 |
| 72, better than 35% at Level 3 |
| 0.87, better than 33% at Level 3 |
| 9 | 13 | 8 | -4 | 64, better than 23% at Level 2 | 0.75, better than 27% at Level 2 |
| 11 | 15 | 3 | -4 | 56, better than 7% at Level 3 | 0.73, better than 11% at Level 3 |
| 0 |
| 0, better than 1% at Level 8 | 9, better than 69% at Level 8 | 16 |
| 17, better than 31% at Level 2 | 3, better than 49% at Level 2 | 2 |
| 11, better than 28% at Level 2 | 4, better than 57% at Level 2 | 9 |
| team_g1isimux_9513 | |||
|---|---|---|---|
| 40, better than 25% at Level 7 | 0, better than 1% at Level 7 | 1 | |
| 26, better than 16% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 39, better than 41% at Level 3 | 4, better than 59% at Level 3 | 11 | |
| 94, better than 76% at Level 2 | 2, better than 41% at Level 2 | 5 | |
| 52, better than 49% at Level 3 | 0, better than 1% at Level 3 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.