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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| Kurrupted Mindz2 | ||||||||
| 15 | 13 | 4 | +2 | 105, better than 98% at Level 10 | 1.37, better than 97% at Level 10 | |||
| triqz– | 16 | 14 | 3 | +2 | 117 | 1.33 | ||
| noodlez_– | 9 | 14 | 1 | -5 | 58 | 0.56 | ||
| 6 | 14 | 3 | -8 | 50, better than 1% at Level 10 | 0.39, better than 1% at Level 10 | |||
| 2 | 13 | 3 | -11 | 25, better than 1% at Level 10 | 0.22, better than 1% at Level 10 | |||
| 929 Arrival Gang13 | ||||||||
| sirnerd– | 20 | 8 | 5 | +12 | 128 | 1.96 | ||
| 18 | 7 | 5 | +11 | 104, better than 98% at Level 10 | 1.90, better than 99% at Level 10 | |||
| 13 | 10 | 7 | +3 | 100 | ||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| Kurrupted Mindz2 | |||
| 124, better than 86% at Level 10 | 5, better than 51% at Level 10 | 4 | |
| triqz– | 56 | 5 | 4 |
| noodlez_– | 14 | 0 | 2 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 1.23, better than 89% at Level 10 |
| 11 | 13 | 0 | -2 | 75, better than 23% at Level 10 | 0.76, better than 1% at Level 10 |
| nac– | 6 | 10 | 3 | -4 | 46 | 0.72 |
|---|
| 222, better than 99% at Level 10 |
| 5, better than 51% at Level 10 |
| 5 |
| 36, better than 21% at Level 10 | 3, better than 29% at Level 10 | 6 |
| 929 Arrival Gang13 | |||
|---|---|---|---|
| sirnerd– | 32 | 14 | 8 |
| 181, better than 99% at Level 10 | 3, better than 29% at Level 10 | 4 | |
| 85, better than 59% at Level 10 | 4, better than 40% at Level 10 | 8 | |
| 102, better than 73% at Level 10 | 7, better than 73% at Level 10 | 10 | |
| nac– | 33 | 0 | 1 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.