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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Bigkillu11 | ||||||||
| 17 | 16 | 4 | +1 | 79, better than 82% at Level 2 | 0.99, better than 81% at Level 2 | |||
| 18 | 18 | 9 | 0 | 91, better than 93% at Level 4 | 0.93, better than 41% at Level 4 | |||
| 17 | 17 | 2 | 0 | 69, better than 38% at Level 2 | 0.90, better than 65% at Level 2 | |||
| 21 | 22 | 5 | -1 | 97 | 0.90 | |||
| 13 | 20 | 4 | -7 | 58, better than 14% at Level 2 | 0.64, better than 10% at Level 2 | |||
| team_prodlumen13 | ||||||||
| 27 | 17 | 3 | +10 | 109, better than 99% at Level 2 | 1.64, better than 99% at Level 2 | |||
| 20 | 16 | 3 | +4 | 85, better than 90% at Level 3 | 1.11, better than 94% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Bigkillu11 | |||
| 5, better than 24% at Level 2 | 2, better than 40% at Level 2 | 9 | |
| 118, better than 78% at Level 4 | 0, better than 1% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 19 |
| 6 |
| -3 |
| 80, better than 88% at Level 2 |
| 0.85, better than 48% at Level 2 |
| 15 | 17 | 8 | -2 | 81, better than 85% at Level 3 | 0.83, better than 27% at Level 3 |
| 15 | 20 | 2 | -5 | 66, better than 26% at Level 2 | 0.80, better than 38% at Level 2 |
| 1 |
| 0, better than 1% at Level 2 | 4, better than 54% at Level 2 | 5 |
| 150 | 10 | 15 |
| 49, better than 46% at Level 2 | 4, better than 54% at Level 2 | 8 |
| team_prodlumen13 | |||
|---|---|---|---|
| 115, better than 79% at Level 2 | 9, better than 84% at Level 2 | 10 | |
| 0, better than 1% at Level 3 | 4, better than 56% at Level 3 | 5 | |
| 2, better than 22% at Level 2 | 2, better than 40% at Level 2 | 6 | |
| 101, better than 69% at Level 3 | 3, better than 49% at Level 3 | 11 | |
| 17, better than 30% at Level 2 | 4, better than 54% at Level 2 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.