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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_diegofulczil13 | ||||||||
| 20 | 11 | 5 | +9 | 112, better than 99% at Level 10 | 1.50, better than 99% at Level 10 | |||
| 14 | 9 | 4 | +5 | 89, better than 84% at Level 10 | 1.23, better than 91% at Level 10 | |||
| 14 | 10 | 2 | +4 | 73, better than 12% at Level 10 | 1.22, better than 91% at Level 10 | |||
| 13 | 12 | 3 | +1 | 75, better than 16% at Level 10 | 1.00, better than 32% at Level 10 | |||
| 9 | 10 | 2 | -1 | 51, better than 1% at Level 9 | 0.84, better than 5% at Level 9 | |||
| team_hoalds6 | ||||||||
| 16 | 15 | 4 | +1 | 96, better than 93% at Level 10 | 1.12, better than 75% at Level 10 | |||
| 9 | 13 | 4 | -4 | 66, better than 2% at Level 10 | 0.75, better than 1% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_diegofulczil13 | |||
| 1, better than 5% at Level 10 | 6, better than 48% at Level 10 | 14 | |
| 53, better than 25% at Level 10 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 15 |
| 2 |
| -5 |
| 60, better than 1% at Level 10 |
| 0.67, better than 1% at Level 10 |
| 10 | 16 | 2 | -6 | 58, better than 1% at Level 9 | 0.63, better than 1% at Level 9 |
| 7 | 12 | 2 | -5 | 39, better than 1% at Level 9 | 0.61, better than 1% at Level 9 |
| 12 |
| 11, better than 8% at Level 10 | 2, better than 17% at Level 10 | 3 |
| 27, better than 13% at Level 10 | 2, better than 17% at Level 10 | 6 |
| 39, better than 21% at Level 9 | 5, better than 43% at Level 9 | 9 |
| team_hoalds6 | |||
|---|---|---|---|
| 181, better than 93% at Level 10 | 3, better than 23% at Level 10 | 4 | |
| 170, better than 90% at Level 10 | 2, better than 17% at Level 10 | 7 | |
| 57, better than 27% at Level 10 | 1, better than 12% at Level 10 | 4 | |
| 3, better than 6% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 4, better than 7% at Level 9 | 0, better than 1% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.