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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| ARACHIDA13 | ||||||||
| 18 | 2 | 1 | +16 | 106, better than 99% at Level 10 | 2.15, better than 99% at Level 10 | |||
| 19 | 8 | 5 | +11 | 105, better than 96% at Level 9 | 2.06, better than 99% at Level 9 | |||
| c0nex-_-– | 14 | 5 | 5 | +9 | 101 | 1.61 | ||
| 9 | 6 | 7 | +3 | 81, better than 46% at Level 10 | 1.13, better than 77% at Level 10 | |||
| 10 | 10 | 11 | 0 | 102, better than 97% at Level 10 | 1.00, better than 32% at Level 10 | |||
| exhauster1 | ||||||||
| 9 | 14 | 2 | -5 | 92, better than 91% at Level 10 | 0.58, better than 1% at Level 10 | |||
| 6 | 14 | 2 | -8 | 49, better than 1% at Level 9 | 0.40, better than 1% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| ARACHIDA13 | |||
| 0, better than 1% at Level 10 | 3, better than 31% at Level 10 | 12 | |
| 118, better than 89% at Level 9 | 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 6 |
| 14 |
| 2 |
| -8 |
| 50, better than 1% at Level 9 |
| 0.36, better than 1% at Level 9 |
| 5 | 14 | 2 | -9 | 49, better than 1% at Level 8 | 0.34, better than 1% at Level 8 |
| 5 | 14 | 2 | -9 | 56, better than 1% at Level 10 | 0.30, better than 1% at Level 10 |
| 4 |
| c0nex-_-– | 79 | 0 | 1 |
|---|
| 15, better than 11% at Level 10 | 2, better than 21% at Level 10 | 4 |
| 299, better than 99% at Level 10 | 6, better than 67% at Level 10 | 5 |
| exhauster1 | |||
|---|---|---|---|
| 69, better than 50% at Level 10 | 1, better than 14% at Level 10 | 3 | |
| 7, better than 9% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| 0, better than 1% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 0, better than 1% at Level 8 | 1, better than 18% at Level 8 | 1 | |
| 35, better than 22% at Level 10 | 0, better than 1% at Level 10 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.