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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Battle-Angel13 | ||||||||
| 19 | 18 | 6 | +1 | 93, better than 94% at Level 5 | 1.27, better than 97% at Level 5 | |||
| 17 | 14 | 4 | +3 | 58, better than 1% at Level 4 | 1.09, better than 88% at Level 4 | |||
| 17 | 17 | 5 | 0 | 87, better than 88% at Level 4 | 1.06, better than 85% at Level 4 | |||
| 16 | 15 | 7 | +1 | 74, better than 40% at Level 4 | 0.99, better than 64% at Level 4 | |||
| 15 | 17 | 10 | -2 | 85, better than 76% at Level 5 | 0.91, better than 28% at Level 5 | |||
| team_zxcyuta10 | ||||||||
| 24 | 16 | 3 | +8 | 106, better than 99% at Level 5 | 1.47, better than 99% at Level 5 | |||
| 18 | 17 | 5 | +1 | 76, better than 50% at Level 4 | 0.99, better than 64% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Battle-Angel13 | |||
| 88, better than 57% at Level 5 | 3, better than 33% at Level 5 | 11 | |
| 23, better than 30% at Level 4 | 11, better than 89% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 17 |
| 3 |
| -2 |
| 72, better than 18% at Level 5 |
| 0.88, better than 18% at Level 5 |
| 14 | 17 | 4 | -3 | 70, better than 22% at Level 4 | 0.82, better than 14% at Level 4 |
| 8 | 17 | 8 | -9 | 54 | 0.53 |
| 30 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 2 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 35, better than 28% at Level 5 | 0, better than 1% at Level 5 | 1 |
| team_zxcyuta10 | |||
|---|---|---|---|
| 153, better than 87% at Level 5 | 14, better than 94% at Level 5 | 15 | |
| 30, better than 33% at Level 4 | 2, better than 34% at Level 4 | 2 | |
| 0, better than 1% at Level 5 | 9, better than 74% at Level 5 | 24 | |
| 78, better than 61% at Level 4 | 0, better than 1% at Level 4 | 2 | |
| 85 | 10 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.