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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_st3fe6 | ||||||||
| 19 | 15 | 3 | +4 | 100, better than 99% at Level 6 | 1.37, better than 99% at Level 6 | |||
| 12 | 12 | 3 | 0 | 78, better than 71% at Level 3 | 1.04, better than 87% at Level 3 | |||
| 12 | 16 | 5 | -4 | 60, better than 3% at Level 5 | 0.75, better than 4% at Level 5 | |||
| 11 | 15 | 3 | -4 | 59 | 0.72 | |||
| _alex_cp_07Level 3Steam profile of _alex_cp_07 (opens in a new tab) | 5 | 18 | 5 | -13 | 42, better than 1% at Level 3 | 0.32, better than 1% at Level 3 | ||
| team_1R613 | ||||||||
| 21 | 13 | 6 | +8 | 118, better than 99% at Level 8 | 1.49, better than 99% at Level 8 | |||
| 16 | 9 | 7 | +7 | 91, better than 91% at Level 6 | 1.32, better than 97% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_st3fe6 | |||
| 107, better than 75% at Level 6 | 7, better than 68% at Level 6 | 4 | |
| 4, better than 22% at Level 3 | 18, better than 99% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 12 |
| 6 |
| +3 |
| 83, better than 95% at Level 2 |
| 1.17, better than 98% at Level 2 |
| 14 | 10 | 4 | +4 | 62, better than 21% at Level 2 | 1.16, better than 97% at Level 2 |
| 10 | 15 | 8 | -5 | 74, better than 40% at Level 4 | 0.64, better than 1% at Level 4 |
| 17 |
| 0, better than 1% at Level 5 | 23, better than 99% at Level 5 | 27 |
| 2 | 12 | 17 |
| _alex_cp_07Level 3Steam profile of _alex_cp_07 (opens in a new tab) | 0, better than 1% at Level 3 | 9, better than 92% at Level 3 | 8 |
|---|
| team_1R613 | |||
|---|---|---|---|
| 65, better than 38% at Level 8 | 7, better than 60% at Level 8 | 11 | |
| 160, better than 94% at Level 6 | 9, better than 81% at Level 6 | 16 | |
| 141, better than 95% at Level 2 | 21, better than 99% at Level 2 | 15 | |
| 62, better than 63% at Level 2 | 5, better than 69% at Level 2 | 7 | |
| 30, better than 37% at Level 4 | 16, better than 99% at Level 4 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.