Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kontry7 | ||||||||
| 18 | 14 | 1 | +4 | 89, better than 83% at Level 10 | 1.20, better than 90% at Level 10 | |||
| 19 | 18 | 4 | +1 | 92, better than 91% at Level 10 | 1.11, better than 73% at Level 10 | |||
| 9 | 14 | 5 | -5 | 42, better than 1% at Level 10 | 0.68, better than 1% at Level 10 | |||
| 11 | 19 | 3 | -8 | 59, better than 1% at Level 10 | 0.59, better than 1% at Level 10 | |||
| 9 | 17 | 8 | -8 | 59, better than 1% at Level 10 | 0.53, better than 1% at Level 10 | |||
| team_EMER13 | ||||||||
| 17 | 10 | 7 | +7 | 84, better than 64% at Level 10 | 1.32, better than 95% at Level 10 | |||
| 18 | 13 | 7 | +5 | 100, better than 95% at Level 10 | 1.30, better than 94% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kontry7 | |||
| 33, better than 14% at Level 10 | 6, better than 41% at Level 10 | 14 | |
| 116, better than 60% at Level 10 | 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 14 |
| 4 |
| +5 |
| 93, better than 91% at Level 10 |
| 1.27, better than 93% at Level 10 |
| 15 | 14 | 4 | +1 | 92, better than 91% at Level 10 | 0.99, better than 30% at Level 10 |
| 13 | 15 | 5 | -2 | 71, better than 7% at Level 10 | 0.89, better than 5% at Level 10 |
| 11 |
| 31, better than 13% at Level 10 | 6, better than 41% at Level 10 | 11 |
| 43, better than 18% at Level 10 | 8, better than 57% at Level 10 | 8 |
| 155, better than 81% at Level 10 | 17, better than 97% at Level 10 | 21 |
| team_EMER13 | |||
|---|---|---|---|
| 124, better than 64% at Level 10 | 7, better than 49% at Level 10 | 16 | |
| 78, better than 36% at Level 10 | 8, better than 57% at Level 10 | 11 | |
| 17, better than 9% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 110, better than 56% at Level 10 | 2, better than 15% at Level 10 | 6 | |
| 19, better than 9% at Level 10 | 5, better than 34% at Level 10 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.