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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_eZZZZZZZZZ10 | ||||||||
| 24 | 12 | 2 | +12 | 98, better than 95% at Level 8 | 1.67, better than 99% at Level 8 | |||
| 21 | 13 | 1 | +8 | 94, better than 95% at Level 7 | 1.40, better than 96% at Level 7 | |||
| 12 | 16 | 1 | -4 | 62, better than 1% at Level 10 | 0.71, better than 1% at Level 10 | |||
| 12 | 20 | 4 | -8 | 69, better than 4% at Level 10 | 0.67, better than 1% at Level 10 | |||
| 8 | 17 | 2 | -9 | 41, better than 1% at Level 8 | 0.53, better than 1% at Level 8 | |||
| team_Quick9x13 | ||||||||
| 22 | 15 | 5 | +7 | 114, better than 99% at Level 9 | 1.34, better than 96% at Level 9 | |||
| 15 | 15 | 9 | 0 | 80, better than 47% at Level 8 | 1.01, better than 41% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_eZZZZZZZZZ10 | |||
| 0, better than 1% at Level 8 | 23, better than 99% at Level 8 | 16 | |
| 47, better than 28% at Level 7 | 2, better than 23% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 3 |
| -1 |
| 68, better than 2% at Level 10 |
| 0.97, better than 25% at Level 10 |
| 14 | 14 | 2 | 0 | 59, better than 1% at Level 8 | 0.93, better than 24% at Level 8 |
| 12 | 17 | 2 | -5 | 56, better than 1% at Level 7 | 0.72, better than 1% at Level 7 |
| 6 |
| 208, better than 91% at Level 10 | 10, better than 68% at Level 10 | 19 |
| 79, better than 32% at Level 10 | 5, better than 32% at Level 10 | 14 |
| 58, better than 29% at Level 8 | 5, better than 39% at Level 8 | 7 |
| team_Quick9x13 | |||
|---|---|---|---|
| 110, better than 53% at Level 9 | 1, better than 13% at Level 9 | 8 | |
| 162, better than 82% at Level 8 | 3, better than 25% at Level 8 | 8 | |
| 41, better than 16% at Level 10 | 10, better than 68% at Level 10 | 11 | |
| 118, better than 61% at Level 8 | 9, better than 68% at Level 8 | 17 | |
| 51, better than 30% at Level 7 | 4, better than 35% at Level 7 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.