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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Phantom_15043 | ||||||||
| 12 | 15 | 0 | -3 | 73 | 0.79 | |||
| 10 | 15 | 0 | -5 | 72, better than 17% at Level 5 | 0.72, better than 3% at Level 5 | |||
| 7 | 15 | 2 | -8 | 46, better than 1% at Level 5 | 0.49, better than 1% at Level 5 | |||
| 6 | 14 | 4 | -8 | 53, better than 1% at Level 6 | 0.45, better than 1% at Level 6 | |||
| 6 | 14 | 3 | -8 | 58, better than 1% at Level 5 | 0.42, better than 1% at Level 5 | |||
| team_ASTOLFO_UwU13 | ||||||||
| 20 | 5 | 4 | +15 | 113, better than 99% at Level 5 | 2.11, better than 99% at Level 5 | |||
| 16 | 9 | 5 | +7 | 94, better than 95% at Level 6 | 1.37, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Phantom_15043 | |||
| 0 | 1 | 1 | |
| 70, better than 64% at Level 5 | 13, better than 99% at Level 5 | 12 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 11 |
| 4 |
| +4 |
| 107, better than 99% at Level 5 |
| 1.18, better than 95% at Level 5 |
| 11 | 8 | 6 | +3 | 76, better than 28% at Level 6 | 1.06, better than 63% at Level 6 |
| 11 | 9 | 4 | +2 | 85, better than 78% at Level 5 | 1.04, better than 67% at Level 5 |
| 0, better than 1% at Level 5 |
| 0, better than 1% at Level 5 |
| 0 |
| 0, better than 1% at Level 6 | 3, better than 39% at Level 6 | 3 |
| 101, better than 84% at Level 5 | 13, better than 99% at Level 5 | 11 |
| team_ASTOLFO_UwU13 | |||
|---|---|---|---|
| 31, better than 34% at Level 5 | 7, better than 79% at Level 5 | 7 | |
| 120, better than 89% at Level 6 | 5, better than 59% at Level 6 | 9 | |
| 37, better than 38% at Level 5 | 0, better than 1% at Level 5 | 1 | |
| 0, better than 1% at Level 6 | 6, better than 68% at Level 6 | 11 | |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.