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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_triipsu13 | ||||||||
| 26 | 15 | 6 | +11 | 98, better than 96% at Level 9 | 1.53, better than 97% at Level 9 | |||
| 17 | 15 | 5 | +2 | 73, better than 12% at Level 10 | 1.16, better than 84% at Level 10 | |||
| 21 | 19 | 3 | +2 | 82, better than 53% at Level 9 | 1.00, better than 39% at Level 9 | |||
| 14 | 20 | 9 | -6 | 80, better than 46% at Level 9 | 0.74, better than 1% at Level 9 | |||
| 10 | 20 | 11 | -10 | 61, better than 1% at Level 9 | 0.61, better than 1% at Level 9 | |||
| team_-dEso-11 | ||||||||
| 27 | 14 | 5 | +13 | 114, better than 97% at Level 9 | 1.55, better than 97% at Level 9 | |||
| 19 | 16 | 0 | +3 | 65, better than 1% at Level 10 | 1.08, better than 63% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_triipsu13 | |||
| 50, better than 19% at Level 9 | 9, better than 57% at Level 9 | 10 | |
| 27, better than 10% at Level 10 | 2, better than 13% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 17 |
| 5 |
| 0 |
| 72, better than 10% at Level 9 |
| 0.93, better than 17% at Level 9 |
| 14 | 20 | 12 | -6 | 90, better than 87% at Level 10 | 0.72, better than 1% at Level 10 |
| 10 | 21 | 5 | -11 | 59, better than 1% at Level 9 | 0.52, better than 1% at Level 9 |
| 9 |
| 44, better than 17% at Level 9 | 12, better than 76% at Level 9 | 14 |
| 153, better than 71% at Level 9 | 21, better than 98% at Level 9 | 17 |
| 33, better than 14% at Level 9 | 9, better than 57% at Level 9 | 13 |
| team_-dEso-11 | |||
|---|---|---|---|
| 85, better than 35% at Level 9 | 26, better than 99% at Level 9 | 8 | |
| 33, better than 11% at Level 10 | 3, better than 17% at Level 10 | 9 | |
| 19, better than 10% at Level 9 | 11, better than 70% at Level 9 | 10 | |
| 97, better than 37% at Level 10 | 15, better than 87% at Level 10 | 19 | |
| 13, better than 8% at Level 9 | 4, better than 25% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.