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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-SI0wly13 | ||||||||
| PrasoLbl4Level 8Steam profile of PrasoLbl4 (opens in a new tab) | 25 | 7 | 3 | +18 | 127, better than 99% at Level 8 | 1.95, better than 99% at Level 8 | ||
| 24 | 14 | 7 | +10 | 126 | 1.71 | |||
| 14 | 15 | 5 | -1 | 70, better than 7% at Level 7 | 0.99, better than 43% at Level 7 | |||
| 9 | 11 | 4 | -2 | 46, better than 1% at Level 6 | 0.80, better than 3% at Level 6 | |||
| 12 | 16 | 5 | -4 | 65, better than 7% at Level 5 | 0.75, better than 2% at Level 5 | |||
| team_Aymor1237 | ||||||||
| 16 | 16 | 3 | 0 | 82, better than 60% at Level 6 | 1.09, better than 76% at Level 6 | |||
| 13 | 16 | 6 | -3 | 72, better than 14% at Level 7 | 0.88, better than 9% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-SI0wly13 | |||
| PrasoLbl4Level 8Steam profile of PrasoLbl4 (opens in a new tab) | 56, better than 32% at Level 8 | 5, better than 44% at Level 8 | 8 |
| 182 | 5 | 14 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 17 |
| 2 |
| -3 |
| 80 |
| 0.82 |
| 12 | 18 | 3 | -6 | 56, better than 1% at Level 7 | 0.67, better than 1% at Level 7 |
| 8 | 18 | 7 | -10 | 62, better than 1% at Level 7 | 0.47, better than 1% at Level 7 |
| 10, better than 14% at Level 7 |
| 5, better than 48% at Level 7 |
| 7 |
| 0, better than 1% at Level 6 | 3, better than 35% at Level 6 | 9 |
| 2, better than 16% at Level 5 | 13, better than 96% at Level 5 | 11 |
| team_Aymor1237 | |||
|---|---|---|---|
| 145, better than 88% at Level 6 | 0, better than 1% at Level 6 | 3 | |
| 52, better than 34% at Level 7 | 2, better than 24% at Level 7 | 9 | |
| 1 | 2 | 4 | |
| 2, better than 11% at Level 7 | 8, better than 72% at Level 7 | 6 | |
| 6, better than 12% at Level 7 | 4, better than 40% at Level 7 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.